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Topic on User talk:Sandemc

Ok, didn't explain my motivation properly: the please wait... screens are thus related to loading, but because it is by design, I thought it to be an actual non-issue, hence I removed it. But as this indeed seems to get worse when shader compilation hadn't finished (meant HDD and shader compilation as separate causes, not necessarily connected), keeping it in, even if it is not a real issue, won't do any harm. Still doubt that it is RAM-related though, would seem more likely to me it is CPU-load related, but who knows.