Topic on Talk:The Last of Us Part I
I think the sources you provided are Unity's internal-settings-specific and not talking about AF as a whole. But to make this fully clear, I took images of the exact same scene (right after loading a save game to have exact same character and camera position) of in-game 1x AF vs 0x AF forced through the control panel. I see a very very minor difference: the 1x-ingame seems to have a very minor difference/improvement regarding texture filtering compared to 0x-forced. Still, this difference is extremely minor, which is to be expected. Hopefully this answers your question.