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Topic on Talk:The Last of Us Part I

Asked it in the PCGW Discord's #articles channel and it indeed still applies AF: 1x (8 texels), 2x (16 texels), 4x (32 texels), 8x (64 texels) and 16x (128 texels). 1x thus does not equal Off and the game allowing only 1x as the lowest value with no option to turn it completely off thus warrant the "always on" value here. Regarding texels: "A “texel,” or texture element, is the smallest unit within a texture map." (https://www.intel.com/content/www/us/en/gaming/resources/what-is-anisotropic-filtering.html)