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Topic on Talk:The Last of Us Part I

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And AF 1x equals no AF (whether that means bilinear or something else depends on other texture filtering settings).
 
And AF 1x equals no AF (whether that means bilinear or something else depends on other texture filtering settings).
 
Here's Unity docs stating this very clearly as an example: https://support.unity.com/hc/en-us/articles/210606003-How-does-the-Anisotropic-Textures-Quality-Setting-affect-each-texture-s-Aniso-Level-
 
Here's Unity docs stating this very clearly as an example: https://support.unity.com/hc/en-us/articles/210606003-How-does-the-Anisotropic-Textures-Quality-Setting-affect-each-texture-s-Aniso-Level-
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Here's another Unity related discussion which state this as clear as possible: https://forum.unity.com/threads/making-sense-of-anisotropic-settings.797085/
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Don't make things up, please.