Topic on Talk:The Last of Us Part I
This page shows the changes between two versions of a post by Dgrdsv in the topic "1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it." on Talk:The Last of Us Part I.
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And AF 1x equals no AF (whether that means bilinear or something else depends on other texture filtering settings). | And AF 1x equals no AF (whether that means bilinear or something else depends on other texture filtering settings). | ||
Here's Unity docs stating this very clearly as an example: https://support.unity.com/hc/en-us/articles/210606003-How-does-the-Anisotropic-Textures-Quality-Setting-affect-each-texture-s-Aniso-Level- | Here's Unity docs stating this very clearly as an example: https://support.unity.com/hc/en-us/articles/210606003-How-does-the-Anisotropic-Textures-Quality-Setting-affect-each-texture-s-Aniso-Level- | ||
+ | Here's another Unity related discussion which state this as clear as possible: https://forum.unity.com/threads/making-sense-of-anisotropic-settings.797085/ | ||
+ | Don't make things up, please. |