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Topic on Talk:Atomic Heart

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E2: hmm, unfortunately it seems the TargetFPS method is probably better, "ah.significance.enable=0` seemed to cause some anims to start running at low-FPS where they ran fine before (eg. the parade robot that jumps around), but with "ah.Quality.TargetFPS 0" in console he seemed to animate at 60 fine (guessing maybe his anim was authored at 30 and the significance stuff handles interpolating it up/down, and TargetFPS maybe lets it keep interpolating up to 60 without going below?)
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E2: hmm, seems the TargetFPS method might still be better, "ah.significance.enable=0` caused some anims to start running at low-FPS where they ran fine before (eg. the parade robot that jumps around), but with "ah.Quality.TargetFPS 0" in console he seemed to keep animating at 60 fine
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(guessing maybe his anim was authored at 30 and the significance stuff handles interpolating it up/down, and TargetFPS maybe lets it keep interpolating up to 60 without going below?)
  
ah.significance.enable=0 did seem to keep some very distant anims active where TargetFPS / vanilla disables them though, but it's not a huge deal, to me the low-fps anims were far more noticeable than any disabled ones.
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Just too bad there's no easy way to make the TargetFPS change stick, apparently game keeps another INI inside the SavedSettings.sav file which could maybe be changed, but doesn't seem that file is accessible on game pass version :(