Topic on Talk:Far Cry 2
This page shows the changes between two versions of a post by Deton24 in the topic "A new fix for splash screen crash issue" on Talk:Far Cry 2.
You can see other versions of this post at its history page.
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− | After all, DXVK is a translation layer, so you must be prepared for FPS drops even on decent hardware. It's simply a matter of specific game and hardware scenario if there's any benefit from using DXVK. And it's not always the fault of old 4/4 or 2/4 CPUs if there's none. Such units can also benefit from using DXVK in specific scenarios, just maybe less often. Also, e.g. | + | After all, DXVK is a translation layer, so you must be prepared for FPS drops even on decent hardware. It's simply a matter of specific game and hardware scenario if there's any benefit from using DXVK. And it's not always the fault of old 4/4 or 2/4 CPUs if there's none. Such units can also benefit from using DXVK in specific scenarios, just maybe less often. Also, e.g. Pascal GPUs have more CPU overhead in Vulkan vs Polaris GPUs. |