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Topic on Talk:Doom II: Hell on Earth

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Very strange the older vintage branch is superior in this regard, but it is as it offers native support.
 
Very strange the older vintage branch is superior in this regard, but it is as it offers native support.
In addition on my 2560x1440 setup, with Borderless fullscreen forced via SpecialK version 21.2.15.0 (newer versions crash the game) .. It still believes there is a border and thus forces it's internal  
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In addition on my 2560x1440 setup, with Borderless fullscreen forced via SpecialK version 21.2.15.0 (newer versions crash the game) .. It still believes there is a border and thus forces it's internal resolution down to 2538 x1384 - this is displayed in the console upon launch. It can be temporary remedied by going into video mode and changing the resolution back to 2560x1440 and reapplying, which doesn't actually change the real resolution as the modern branch has no support for that.. But it than see it's currently functioning at that res and thus applies it to it's internal resolution scaler.
resolution down to 2538 x1384 - this is displayed in the console upon launch. It can be temporary remedied by going into video mode and changing the resolution back to 2560x1440 and reapplying, which doesn't actually change the real resolution as the modern branch has no support for that.. But it than see it's currently functioning at that res and thus applies it to it's internal resolution scaler.
 
  
 
One functional modern workaround I could find is to use an above 100% scaling option. So 125%, with the border pixels loss I end up with 3172x1730 internal resolution upon launch. It's at least above 1440p so I let it stay at that.
 
One functional modern workaround I could find is to use an above 100% scaling option. So 125%, with the border pixels loss I end up with 3172x1730 internal resolution upon launch. It's at least above 1440p so I let it stay at that.