Topic on User talk:PCFPCGW
This page shows the changes between two versions of a post by Baronsmoki in the topic "Cocos2d, engines and wrappers" on User talk:PCFPCGW.
You can see other versions of this post at its history page.
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− | There is precedent for adding wrappers into the "Engine" field. Consider [[ScummVM]], which really isn't even an engine. Yet it appears not only in the "Engine" field, but the date field as well in the [[Sam & Max Hit the Road]] article. Unity is also listed as an engine for [[Doom Classic]] and [[Final Fantasy IX]]. | + | There is precedent for adding wrappers into the "Engine" field. Consider [[ScummVM]], which really isn't even an engine. Yet it appears not only in the "Engine" field, but the release date field as well in the [[Sam & Max Hit the Road]] article. Unity is also listed as an engine for [[Doom Classic]] and [[Final Fantasy IX]]. |
If you want to make it clear to readers that Cocos2d isn't the original engine, you could mention it in the intro and/or add "Wrapper" to the engine template: | If you want to make it clear to readers that Cocos2d isn't the original engine, you could mention it in the intro and/or add "Wrapper" to the engine template: | ||
<nowiki>{{Infobox game/row/engine|Cocos2d|Wrapper}}</nowiki> | <nowiki>{{Infobox game/row/engine|Cocos2d|Wrapper}}</nowiki> |