Topic on Glossary talk:Anti-aliasing (AA)
- (cur prev topic) 14:48, 13 August 2022 . . Aemony (talk | contribs) edited a post on "A minor note about FSR 1.0" . . +1‎
- (cur prev topic) 14:47, 13 August 2022 . . Aemony (talk | contribs) commented on "A minor note about FSR 1.0" (A minor update regarding FSR 2.0. The above thread only concerns FSR 1.0, which relied on the game performing anti-aliasing before sendin...) . . +492‎
- (cur prev topic) 14:46, 13 August 2022 . . Aemony (talk | contribs) changed the topic title from "A minor note about FSR" to "A minor note about FSR 1.0" . . +4‎
- (cur prev topic) 05:49, 5 August 2021 . . Aaronth07 (talk | contribs) commented on "A minor note about FSR 1.0" (Hmm, probably nothing better than the other people in the Discord. Maybe just a note in the 4k ultra HD section (I've added it to Necromu...) . . +1,183‎
- (cur prev topic) 16:01, 4 August 2021 . . Aemony (talk | contribs) commented on "A minor note about FSR 1.0" (> Was FSR added to this page? Yeah, it was added by another user since, well, we really don't have any other place to document it atm......) . . +739‎
- (cur prev topic) 00:16, 2 August 2021 . . Aaronth07 (talk | contribs) commented on "A minor note about FSR 1.0" (Was FSR added to this page? I didn't even notice. And yes I agree, it shouldn't be here. As a side note, how would you note FSR support i...) . . +246‎
- (cur prev topic) 18:57, 1 August 2021 . . Aemony (talk | contribs) commented on "A minor note about FSR 1.0" (AMD FidelityFX Super Resolution (FSR) is not an anti-aliasing method and so as of right now does not belong on this page. The PCGW staff...) . . +1,085‎