Topic on PCGamingWiki talk:Editing guide/Network
- (cur prev topic) 05:31, 17 November 2020 . . Chick'n'Duck (talk | contribs) edited a post on "Peer2Peer and Dedicated" . . +6
- (cur prev topic) 05:31, 17 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Peer2Peer and Dedicated" (»what game actually exposes a "dedicated" option through their in-game multiplayer options?« Killing Floor, I believe.) . . +118
- (cur prev topic) 05:30, 17 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Peer2Peer and Dedicated" (I would have suggested to look at the ping. If the "hoster" has 0, then it is selfhosting. If both have a notable ping, it is P2P. Or ded...) . . +280
- (cur prev topic) 21:11, 15 November 2020 . . Aemony (talk | contribs) edited a post on "Peer2Peer and Dedicated" . . +48
- (cur prev topic) 21:08, 15 November 2020 . . Aemony (talk | contribs) commented on "Peer2Peer and Dedicated" (Lmao, I did sorta completely miss responding to your actual question, didn't I?! The reason why the current phrasing is as it is for the...) . . +2,833
- (cur prev topic) 03:52, 15 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Peer2Peer and Dedicated" (Oh, I was not aware of that iceberg. I did not want to trigger bad memories or start a new discussion. I rather thought, someone made a m...) . . +275
- (cur prev topic) 06:57, 13 November 2020 . . Aemony (talk | contribs) edited a post on "Peer2Peer and Dedicated" . . +5
- (cur prev topic) 06:56, 13 November 2020 . . Aemony (talk | contribs) edited a post on "Peer2Peer and Dedicated" . . +8
- (cur prev topic) 06:56, 13 November 2020 . . Aemony (talk | contribs) commented on "Peer2Peer and Dedicated" (... Yeah... We've had multiple discussions regarding the current connection types and their phrasing over the last few years due to their...) . . +3,198
- (cur prev topic) 03:20, 13 November 2020 . . Chick'n'Duck (talk | contribs) commented on "Peer2Peer and Dedicated" (»When creating a new multiplayer game in-game, check for an option along the lines of "Dedicated" or "Dedicated Server". If a game does n...) . . +255