Topic on Talk:Tom Clancy's Splinter Cell: Conviction
I need to admit I performed the tests with dxvk-async in the videos above without that command, and it was better than regular DXVK for some reason. But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version. The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely.
Looks like I have the best results with
dxvk.enableAsync = true
d3d9.maxFrameLatency = 1
dxvk.numAsyncThreads = 0
Or for custom number - 6 (at least not much above physical CPU core/thread value in this case).
Tested with dxvk-async 2.0 - it's pretty much stutter-free.