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Topic on Talk:Tom Clancy's Splinter Cell: Conviction

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I need to admit I performed the tests with dxvk-async in the videos above without that command, and it was better than regular DXVK for some reason.
 
I need to admit I performed the tests with dxvk-async in the videos above without that command, and it was better than regular DXVK for some reason.
 
But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version.
 
But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version.
The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves or some reason and it happened for me before for GTA IV, but rarely.
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The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely.
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Looks like I have the best results with<br>
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dxvk.enableAsync = true<br>
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d3d9.maxFrameLatency = 1<br>
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dxvk.numAsyncThreads = 6<br>
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Or for auto - 0 (at least not much above physical CPU core/thread value might be good idea in this case).
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Tested with dxvk-async 2.0 - it's pretty much stutter-free.