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Topic on Talk:Tom Clancy's Splinter Cell: Conviction

Line 6: Line 6:
 
dxvk.enableAsync = true<br>
 
dxvk.enableAsync = true<br>
 
d3d9.maxFrameLatency = 1<br>
 
d3d9.maxFrameLatency = 1<br>
dxvk.numAsyncThreads = 0<br>
+
dxvk.numAsyncThreads = 6<br>
Or for custom number - 6 (at least not much above physical CPU core/thread value in this case).
+
Or for auto - 0 (at least not much above physical CPU core/thread value might be good idea in this case).
 
Tested with dxvk-async 2.0 - it's pretty much stutter-free.
 
Tested with dxvk-async 2.0 - it's pretty much stutter-free.