Topic on Talk:Tom Clancy's Splinter Cell: Conviction
This page shows the changes between two versions of a post by Deton24 in the topic "Page clean up" on Talk:Tom Clancy's Splinter Cell: Conviction.
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But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version. | But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version. | ||
The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely. | The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely. | ||
+ | |||
+ | Looks like I have the best results with<br> | ||
+ | dxvk.enableAsync = true<br> | ||
+ | dxvk.numAsyncThreads = 0<br> | ||
+ | Or for custom number - 6 (at least not much above physical CPU core/thread value in this case). |