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Topic on Talk:Tom Clancy's Splinter Cell: Conviction

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But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version.
 
But maybe it's some regression in dxvk-async in newer versions, and it didn't happen on 1.9.3 version.
 
The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely.
 
The crashes you encounter during heavy stuttering are rather not strictly game related, because I know it is the way how DXVK behaves for some reason and it happened for me before for GTA IV, but rarely.
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Looks like I have the best results with<br>
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dxvk.enableAsync = true<br>
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dxvk.numAsyncThreads = 0<br>
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Or for custom number - 6 (at least not much above physical CPU core/thread value in this case).