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Topic on Talk:Tom Clancy's Splinter Cell: Conviction

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I tried the game with the latest DXVK version (1.9.3), both the standard and async versions. Launched it, waited until the shader cache compilation stutters in the intro and menu went away, then loaded every mission in the game and did the same thing, moving around for a bit. Normal DXVK has endless stutter - the more frequent stutters at the start do go away but the game simply won't become stutter-free at any point, it will always happen during camera movement. It seems that DXVK doesn't deal well with the geometry or textures in this game because I'm pretty sure the stutters happen according to how much detail is on-screen at the moment, quite curious (and if you move the camera too fast it happens even if there's not a whole lot of detail visible). So I tried DXVK-async and did the process all over again. It did get rid of the additional stuttering but turns out it doesn't increase performance to any extent whatsoever. If you wait and let the shader cache build for long enough, the apparent frame rate increase which is present initially (while the game is stuttering) is gone, it's same thing with DXVK or DXVK-async. It performs the exact same as the game running under DX9.
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I tried the game with the latest DXVK version (1.9.3), both the standard and async versions. Launched it, waited until the shader cache compilation stutters in the intro and menu went away, then loaded every mission in the game and did the same thing, moving around for a bit. Normal DXVK has endless stutter - the more frequent stutters at the start do go away but the game simply won't become stutter-free at any point, it will always happen during camera movement. It seems that DXVK doesn't deal well with the geometry or textures in this game because I'm pretty sure the stutters happen according to how much detail is on-screen at the moment, quite curious (and if you move the camera too fast it happens even if there's not a whole lot of detail visible). So I tried DXVK-async and did the process all over again. It did get rid of the additional stuttering but it turns out it doesn't increase performance to any extent whatsoever. If you wait and let the shader cache build for long enough, the apparent frame rate increase which is present initially (while the game is stuttering) is gone, it's same thing with DXVK or DXVK-async. It performs the exact same as the game running under DX9.