Topic on Store talk:Origin
This page shows the changes between two versions of a post by Mirh in the topic "Origin multiplayer = blaze API?" on Store talk:Origin.
You can see other versions of this post at its history page.
Line 6: | Line 6: | ||
EDIT: a lot of the older games instead used to rely on the [https://github.com/abarichello/bfheroesFesl#fesl-protocol FESL], or Theater (or Plasma at least in the case of BFBC2) protocol | EDIT: a lot of the older games instead used to rely on the [https://github.com/abarichello/bfheroesFesl#fesl-protocol FESL], or Theater (or Plasma at least in the case of BFBC2) protocol | ||
+ | |||
+ | EDIT2: that was only some kind of glue between backends, insofar as you can see it working (and [https://web.archive.org/web/20130926073757/http://forum.ea.com/eaforum/posts/list/8544785.page crashing]) with both the older [https://github.com/phantomeis/BF2142_Fesl_Emulator gamespy] titles and the new ones using the so-called [https://www.vg247.com/ea-condenses-e3-press-conference-into-handy-announcement Nucleus] [https://answers.ea.com/t5/EA-General-Questions/What-exactly-is-an-EA-Persona-and-more/m-p/21696/highlight/true#M540 accounts]. Blaze was probably the next step, cutting the old cruft and just integrating with their own new system <small>(whose monicker, fun fact, was [http://q4live.s22.clientfiles.s3-website-us-east-1.amazonaws.com/894350492/files/doc_financials/2012/q4/ERTS_Q4FY12_Transcript.pdf at a point] even more important than Origin itself)</small> |