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Topic on Talk:Grand Theft Auto: San Andreas

It's not the port to be wrong (well, not anymore than the little amount skygfx is fixing). It's the entire whole bloody renderware engine, at least in the flavor R* choose for GTA3-era games, that is the worst thing on the market since morrowind was released.

And yes, it has a lot of issues. But I don't think that has to mean the article is difficult to navigate. We have the menu at the beginning, and fixes are explained as smoothly as possible.


Said this, the mod section is still a mess. And it hasn't to answer to anybody's own problems. I could count 60 (SIXTY!) featured mods or tools before my edit that reduced them to a still-record-breaking 35.

"This mod is very big and appreciated in the community, though it may ruin a vanilla experience and it's incompatible with this other huge addition" is a thing. "This mod changes the textures of two houses, and its author is unknown with only a random yandex link, and its description seems so pulled out of an advertisement depliant that you wonder if who wrote it even knows the content" is another. I mean, why even stopping here? Why not listing the modding tools for every tile type and the texture packs for every single in-game object?

I stopped short of removing the deprecated section just because I cannot in fairness be bothered to actually check it is totally outdated and superfluous.