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Topic on Glossary talk:Vertical sync (Vsync)

To add a bit on this, I don't think PCGW have an established standard of referring to these sorts of options when they're available. You could probably describe them as "Full" (1) and "Half" (2) vertical sync, as that's what I believe have been used in the past in other games and is probably the easiest way of describing its effect on the frame rate when compared to the refresh rate of the monitor.

  • Full (1) locks the frame rate to 1/1 (100%) of the refresh rate of the monitor.
  • Half (2) locks the frame rate to 1/2 (50%) of the refresh rate of the monitor.
  • One-third ("tierce?") (3) locks the frame rate to 1/3 (33%) of the refresh rate of the monitor.
  • Quarter (4) locks the frame rate to 1/4 (25%) of the refresh rate of the monitor.