Topic on Glossary talk:Vertical sync (Vsync)
From the sounds of things the game uses the "1" / "2" value directly as the SyncInterval.
Long story short:
- 0 - The presentation occurs immediately, there is no synchronization.
- 1 through 4 - Synchronize presentation after the nth vertical blank.
In a sense, "1" and "2" don't necessarily have to have anything to do with the number of buffers being used. 1 means that a new frame will be presented on every "refresh" of the monitor, while 2 means a new frame will be presenter on every second "refresh" of the monitor.
If you'd use "1" on a 60 Hz monitor, you'd get a 60 FPS cap. If you'd use "2" on a 60 Hz monitor, you'd get a 30 FPS cap.
A lot of console games that are locked to 30 FPS output synchronizes the presentation to every second refresh of the monitor.