Topic on Talk:Tom Clancy's Splinter Cell
- (cur prev topic) 04:33, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +56
- (cur prev topic) 04:32, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -2
- (cur prev topic) 04:31, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
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- (cur prev topic) 04:30, 17 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +13
- (cur prev topic) 04:29, 17 July 2019 . . Br3n065 (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I did a bit of thinking, what if the AI's path finding is effected by the frame rate and how would that look different. And how do we kno...) . . +2,307
- (cur prev topic) 13:19, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +5
- (cur prev topic) 13:18, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 13:17, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 13:17, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +1
- (cur prev topic) 13:16, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +772
- (cur prev topic) 09:58, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +314
- (cur prev topic) 07:53, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +3
- (cur prev topic) 07:52, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +16
- (cur prev topic) 07:51, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
- (cur prev topic) 07:50, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -6
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- (cur prev topic) 07:49, 11 July 2019 . . Br3n065 (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . -3
- (cur prev topic) 07:49, 11 July 2019 . . Br3n065 (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I've just tested this, first by playing though with dgVoodoo2 shadows, no problems. Then with projector shadows, making a quicksave as I...) . . +752
- (cur prev topic) 22:28, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +28
- (cur prev topic) 22:27, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +4
- (cur prev topic) 22:26, 8 July 2019 . . Antrad (talk | contribs) edited a post on "Vselka Infiltration Glitch Fix" . . +28
- (cur prev topic) 22:25, 8 July 2019 . . Antrad (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (Yes I'm sure, I even uploaded the old shadow comparison screenshot on the Wiki page that got corrupted. https://pcgamingwiki.com/wiki/Fil...) . . +179
- (cur prev topic) 21:36, 8 July 2019 . . Gameragodzilla (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (You sure it was buffer shadows in the ini and not projector? I never encountered the bug again when I switched over while projector ended...) . . +427
- (cur prev topic) 04:50, 8 July 2019 . . Antrad (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I wrote about that bug and I was already playing with dgVoodoo and buffer shadows. When I first played the game over 10 years ago it didn...) . . +559
- (cur prev topic) 02:12, 8 July 2019 . . Gameragodzilla (talk | contribs) commented on "Vselka Infiltration Glitch Fix" (I’ve ran into the error where enemies get stuck on each other before and the fix for me was switching over from projector shadows to buff...) . . +464