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Topic on Talk:American McGee's Alice (2011)

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Has anyone noticed the that the HUD scaling in the 2011 remastered version isn't working properly compared to the original 2000 release of the game? Some screenshots... (remove the spaces on each link; couldn't post the links otherwise due to the Captcha system)
 
Has anyone noticed the that the HUD scaling in the 2011 remastered version isn't working properly compared to the original 2000 release of the game? Some screenshots... (remove the spaces on each link; couldn't post the links otherwise due to the Captcha system)
  
The original release's HUD: https:// i.imgur .com/2Fluy2y.jpg
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https:// www.screenshotcomparison .com/comparison/123014
 
 
The 2011 remaster's HUD: https:// i.imgur .com/QYD0eue.jpg
 
  
 
You can also see that this is causing a problem with the Alice HD texture pack's HUD as your life/mana gauge are not off-set properly with the actual HUD graphics, causing them to go outside the HUD and the weapon/power-up display do not connect with the life/mana gauges where they did in the original. I went through comparing the main *.pak files of both versions and they seem identical. Any thoughts or possibilities that this can be addressed for the 2011 remaster?
 
You can also see that this is causing a problem with the Alice HD texture pack's HUD as your life/mana gauge are not off-set properly with the actual HUD graphics, causing them to go outside the HUD and the weapon/power-up display do not connect with the life/mana gauges where they did in the original. I went through comparing the main *.pak files of both versions and they seem identical. Any thoughts or possibilities that this can be addressed for the 2011 remaster?