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Topic on Talk:Final Fantasy XIII

Frametime polling rate isn't 1 second. It's ~500ms. Setting it to 100ms instead doesn't make much of a difference.

The video is recorded without vsync,changing the polling period to 100ms instead even with vsync the times are super variable (+- 2ms via OSD) But the variation is less so than without Vsync and there is little to no stuttering INFACT, with 60Hz vsync forced from Nvidia Inspector, there is far less microstuttering, but frame drops during battle still occur.

But then, look at this

Just look at how crazy this is, polling period 100ms, capped to 60FPS externally every so many frames one takes ~33ms to be shot out and this is just standing still. http://i.minus.com/iA76Sv5ksWOUt.png

Now look at the same with a game like Killing Floor Capped to 60FPS externally, flat line with spikes because i'm playing in windowed mode, which results in stuttering http://i.minus.com/iIpwzyJruGU6m.png

http://www.vortez.net/articles_pages/frame_time_analysis,1.html http://www.anandtech.com/show/7195/amd-frame-pacing-explorer-cat138 http://techreport.com/review/24553/inside-the-second-with-nvidia-frame-capture-tools