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Topic on Talk:Assassin's Creed Unity

No worries, I do have some basic info on how FXAA works. I was just surprised it was able to 'connect' a broken line as in almost every other game I've played purely analytical anti-aliasing solutions make no attempt at doing that. Which makes sense, seeing as as far as the analysis is concerned the gap's just 'blank space' (granted it's not truly blank space but it's the best I can come up with at almost 3 in the morning) and as such there's nothing that can be done. In such games I had to enable SMAA T2X (if able) to fix those broken lines, and even then that's not a purely analytical AA solution. (thanks to the presence of Temporal SSAA) But I digress.


Suffice to say though, I'm now much more curious about the inner workings of analytical anti-aliasing. Gonna have fun looking this stuff up. :)