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Topic on Glossary talk:Sound card

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The following are ''qualitative'' tests. This is different from looking to sound quality/accuracy. <br />They are just supposed to quickly point out whether EAX game setting can be enabled or not with X version. <br />
 
The following are ''qualitative'' tests. This is different from looking to sound quality/accuracy. <br />They are just supposed to quickly point out whether EAX game setting can be enabled or not with X version. <br />
 
{{ii}} ALchemy and 3Dsoundback can't be set to show the exact supported version, neither will work with OpenAL games
 
{{ii}} ALchemy and 3Dsoundback can't be set to show the exact supported version, neither will work with OpenAL games
'''''EDIT''''': [http://indirectsound.com indirectsound] now logs queried EAX versions. Some games does not check EAX 4/5 if EAX3 is not there (as indeed happen with this dll hack), but most of other times this should be enough<br />
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<strike>'''''EDIT''''': [http://indirectsound.com indirectsound] now logs queried EAX versions. Remember some games won't check for EAX 4/5 if EAX3 is not there (as indeed happen with this dll hack), but most times this should be enough</strike>
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'''''EDIT2''''': DSOAL at least ''advertises'' EAX4, so its [https://github.com/kcat/dsoal/issues/15#issuecomment-660109596 logging] should be preferred
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<small><small>These were the previous methods
 
<small><small>These were the previous methods
 
# EAX1: [http://indirectsound.com indirectsound] has a setting to toggle EAX 1 and 2
 
# EAX1: [http://indirectsound.com indirectsound] has a setting to toggle EAX 1 and 2
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{{ii}} Indirectsound has fake EAX support, thus it can't be used. And Asus GX's cannot be scientifically recorded.. so things get really tougher
 
{{ii}} Indirectsound has fake EAX support, thus it can't be used. And Asus GX's cannot be scientifically recorded.. so things get really tougher
 
# EAX1: VMware XP virtual machines uses an Ensoniq ES1371/ES1373 virtual audio device (aka Creative PCI128). <small>Remember to install [http://support.creative.com/Products/ProductDetails.aspx?catID=1&CatName=Sound+Blaster&prodID=420 drivers].</small>  
 
# EAX1: VMware XP virtual machines uses an Ensoniq ES1371/ES1373 virtual audio device (aka Creative PCI128). <small>Remember to install [http://support.creative.com/Products/ProductDetails.aspx?catID=1&CatName=Sound+Blaster&prodID=420 drivers].</small>  
# EAX2: Under Windows XP<small><small>([[Glossary talk:Sound card#Audio is not all the same after all 2564|bugged implementations]] aside)</small></small> the majority of sound chips should reach this specification, just make sure to check support with previous method
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# EAX2: Under Windows XP<small><small>([[Glossary talk:Sound card#Audio is not all the same after all 2564|bugged implementations]] aside)</small></small> the majority of sound chips should reach this level, just make sure to check actual support with previous method
 
# EAX3: I think that <small><small>original</small></small> Audigy series is the only one that ever had EAX 3 without EAX 4..
 
# EAX3: I think that <small><small>original</small></small> Audigy series is the only one that ever had EAX 3 without EAX 4..
# EAX4: Besides [[Glossary talk:Sound card#Custom drivers 2525|hacked]] [[Glossary talk:Sound card#Creative's BS 2560|drivers]], story is similar, with Audigy ''2'' and ''4'' series though. ALchemy ''may'' be used, as long as exact EAX version has already been determined (but OAL games..)
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# EAX4: Besides [[Glossary talk:Sound card#Custom drivers 2525|hacked]] [[Glossary talk:Sound card#Creative's BS 2560|drivers]], story is similar, with Audigy ''2'' and ''4'' series though. ALchemy ''may'' be used, as long as exact EAX version has already been determined (except in OAL games..)
 
# EAX5: There's so few games using this that.. it's not such a big deal. Though if really questioned a X-Fi would be needed.
 
# EAX5: There's so few games using this that.. it's not such a big deal. Though if really questioned a X-Fi would be needed.