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Topic on Glossary talk:Sound card

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[http://www.iasig.org/pubs/3dl2v1a.pdf Interactive 3D Audio Level ''2''] as the name suggest is the successor of the [http://www.iasig.org/pubs/3dl1v1.pdf 3D Audio Rendering and Evaluation Guidelines 1.0]. <br />Both of them are a kind of [http://web.archive.org/web/19990508201823/http://www.ga-source.com/interviews/Aureal.shtml cross-vendor "advices"] for a proper '''3D''' sound experience, with a special attention on reverberations and occlusions <small>([http://www.indievolume.com/tutorial/fx-i3dl2reverb.php example])</small>. <br />
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[https://web.archive.org/web/20160305004215/http://www.iasig.org/pubs/3dl2v1a.pdf Interactive 3D Audio Level ''2''] as the name suggest is the successor of the [https://web.archive.org/web/20160305001322/http://www.iasig.org/pubs/3dl1v1.pdf 3D Audio Rendering and Evaluation Guidelines 1.0]. <br />Both of them are a kind of [http://web.archive.org/web/19990508201823/http://www.ga-source.com/interviews/Aureal.shtml cross-vendor "advices"] for a proper '''3D''' sound experience, with a special attention on reverberations and occlusions <small>([http://www.indievolume.com/tutorial/fx-i3dl2reverb.php example])</small>. <br />
  
 
Although first version had been mostly independently developed, the second one was [https://web.archive.org/web/20010211233232/http://www.soundblaster.com/eaudio/resource/qanda.html#Q7 mainly] based on the just opened EAX 2 specification. <br /> The final proposal nevertheless was backed by every major sound cards producer of the time (as can be seen in the Acknowledgments paragraph of pdf). <br />
 
Although first version had been mostly independently developed, the second one was [https://web.archive.org/web/20010211233232/http://www.soundblaster.com/eaudio/resource/qanda.html#Q7 mainly] based on the just opened EAX 2 specification. <br /> The final proposal nevertheless was backed by every major sound cards producer of the time (as can be seen in the Acknowledgments paragraph of pdf). <br />
 
In turn it eventually ended on all their sound APIs: [http://www.thefreelibrary.com/Aureal+Announces+Support+for+Interactive+3D+Audio+Level+2+Effort.-a054139099 A3D 2.0], [http://msdn.microsoft.com/en-us/library/ee417547%28v=vs.85%29.aspx DS][http://msdn.microsoft.com/en-us/library/windows/desktop/bb318669%28v=vs.85%29.aspx 3D] (since [http://web.archive.org/web/20020222031516/http://3dsoundsurge.com/features/articles/ds3d.html DirectX8]), [https://web.archive.org/web/20000525192525/http://www.3dai.net/press/seni3dl2.htm Sensaura].. all but one. <br />
 
In turn it eventually ended on all their sound APIs: [http://www.thefreelibrary.com/Aureal+Announces+Support+for+Interactive+3D+Audio+Level+2+Effort.-a054139099 A3D 2.0], [http://msdn.microsoft.com/en-us/library/ee417547%28v=vs.85%29.aspx DS][http://msdn.microsoft.com/en-us/library/windows/desktop/bb318669%28v=vs.85%29.aspx 3D] (since [http://web.archive.org/web/20020222031516/http://3dsoundsurge.com/features/articles/ds3d.html DirectX8]), [https://web.archive.org/web/20000525192525/http://www.3dai.net/press/seni3dl2.htm Sensaura].. all but one. <br />
  
EAX in fact was that with a closer [http://www.tml.tkk.fi/Opinnot/Tik-111.590/2002s/Paperit/mutanen_sempaper2002_OK.pdf relationship] to I3DL2 yes..<br />but even after Creative's wide [https://web.archive.org/web/20010211234009/http://www.soundblaster.com/eaudio/resource/faq.html claims] about own openness and for its effor to "''convert EAX calls to IA-SIG calls when the platform does not support the full EAX functionality''" ... <br /> ...after [http://web.archive.org/web/20030428172113/http://www.3dsoundsurge.com/features/articles/3DSoundEngines/3DSoundEngines-p4.html 3 years] was still missing the support for the no-longer-new standard (it is also true it quickly fall by the wayside)<br />
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EAX in fact was that with a closer [https://web.archive.org/web/20090219120302/http://www.tml.tkk.fi/Opinnot/Tik-111.590/2002s/Paperit/mutanen_sempaper2002_OK.pdf relationship] to I3DL2 yes..<br />but even after Creative's wide [https://web.archive.org/web/20010211234009/http://www.soundblaster.com/eaudio/resource/faq.html claims] about own openness and for its effor to "''convert EAX calls to IA-SIG calls when the platform does not support the full EAX functionality''" ... <br /> ...after [http://web.archive.org/web/20030428172113/http://www.3dsoundsurge.com/features/articles/3DSoundEngines/3DSoundEngines-p4.html 3 years] was still missing the support for the no-longer-new standard (it is also true it quickly fall by the wayside)<br />
  
 
The [https://web.archive.org/web/20030428172110/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p3.html#I3DL2 only] game supporting this should be [[Slave Zero]], ironically DirectX 7.
 
The [https://web.archive.org/web/20030428172110/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p3.html#I3DL2 only] game supporting this should be [[Slave Zero]], ironically DirectX 7.
  
 
<small>EDIT: this is still kind of relevant even [https://msdn.microsoft.com/en-us/library/windows/desktop/ee415802.aspx#Current_version_of_XAudio2_on_Windows_10 today]</small>
 
<small>EDIT: this is still kind of relevant even [https://msdn.microsoft.com/en-us/library/windows/desktop/ee415802.aspx#Current_version_of_XAudio2_on_Windows_10 today]</small>