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Topic on Talk:Lucky Luke: Western Fever

Eddman (talkcontribs)

@Gordonfreeman

Do the crashes happen with dgvoodoo applied? I remember playing a few levels and it didn't crash for me.

Gordonfreeman (talkcontribs)

Yeah it was with dgvoodoo applied. I retried playing the game with Windows XP SP2 compatibility applied and that seems to have fixed it, along with correctly saving bonus unlocks after level completion which seem to disappear after a fresh save on the next level without it. I'm testing the rest of the game before updating the main entry.

Eddman (talkcontribs)

Try disabling the XP compatibility and simply running the game as admin.

Gordonfreeman (talkcontribs)

Tested and confirmed crashes during level transitions that don't happen with XP SP2 compatibility enabled do happen with admin only enabled. Separately, 30 fps speed seems to still be too high relative to some PS1 and PC longplays I've seen online and some audio cut-off/desync was still happening for longer scenes. 25 fps seems to actually solve all audio desync problems although if dgVoodoo2 offered finer control I might try with 24 fps. I'm still testing, will add these after I finish. The really weird thing is that those recordings seem to be running at 60 fps but the gameplay on a modern PC is internally running extremely fast even with things like CPU affinity set to 1 or limiting CPU usage to 1%. Probably something wrong with animation timing calculations internally.

Eddman (talkcontribs)

I don't know why it's crashing for you. It didn't for me without using XP mode.

25 fps makes sense, considering that the dev is french, and the lead platform seems to be PS1 which seemingly only got an EU release.

As for capping with dgVoodoo: https://i.postimg.cc/25r3Sh9Y/Screenshot-2024-03-13-002836.png

Just type the value.

The fps of a youtube video has no bearing on the fps of the game. The recorder software was probably set to 60.

Gordonfreeman (talkcontribs)

Yeah I meant the actual in-game framerate seems to be much higher than 30 fps when checking these recordings: https://www.youtube.com/watch?v=qgTuLW-p2uk https://www.youtube.com/watch?v=KAhIiV83r3c

It is likely the actual animation timings themselves are off and limiting to 25 fps is slowing things down just enough for it to work.

I'm running the game in the original French with an English locale Windows so maybe that's why I'm seeing these crashes and you're not if running English on English locale - the accented fonts on the files seem to be rendering incorrectly under Windows 10 Explorer.

I missed that editable side of the dgVoodoo fps limiter, thanks.

Eddman (talkcontribs)

I reinstalled the game and for some reason even 60 fps seems to be fine. I remember back then even the intro of level 1 would go out of sync, but now level 1 and 2 are fine.

Which dgvoodoo version are you using? I'm using 2.82.3.

Gordonfreeman (talkcontribs)

Same dgvoodoo version (2.82.3) and I'm running it on a Ryzen 7 5800x on Windows 10 22H2 and an Nvidia GPU where without the 25 fps limit the game seems to be running way too fast internally. What are you running it on? When it was running out of sync earlier was the hardware different?

Eddman (talkcontribs)

Maybe the video driver? It's 546.33, GTX 1060. Windows is the same.

Gordonfreeman (talkcontribs)

I'm running 546.01 on an RTX 4090 but the issue really seems to be one of how the game is running so maybe CPU-related? Are you using an Intel CPU? I've seen cases where AMD vs Intel can make a difference. Donald Duck Quack Attack (aka Goin Quackers) has a fix for animation timings but I don't know how to debug stuff like that.

Eddman (talkcontribs)

It's a ryzen 5700X. No idea why the behavior has changed.

Gordonfreeman (talkcontribs)

Very weird, I retested after updating drivers, same behaviour. I did note that even with SP2 compatibility I had 1 crash after trying to load several save files quickly but that was just 1 out of several dozen save reloads for testing, much lower occurrence than without that mode enabled. 25 fps really does seem to fix all desync issues so far though.

Gordonfreeman (talkcontribs)

Finished testing the whole game, can confirm SP2 compatibility and 25 fps limit ensures no audio desync throughout and level load crash almost entirely eliminated except for that one edge case in my previous comment.