Talk:Chrono Trigger
- (cur prev topic) 21:08, 11 February 2022 . . Aemony (talk | contribs) commented on "Key Points contradict themselves" (I've rephrased and merged the bullet points and moved the details into a note to make it clearer. π) . . +99β
- (cur prev topic) 20:59, 11 February 2022 . . Aemony (talk | contribs) commented on "Key Points contradict themselves" (I don't think the key points are contradicting themselves. The PS1 cutscenes includes like a dozen or so cutscenes -- of these all but 2...) . . +331β
- (cur prev topic) 11:23, 10 February 2022 . . Averygoodperson (talk | contribs) commented on "Key Points contradict themselves" (the pro says that it includes the PS1 cutscenes and DS content, but the con says otherwise.) . . +91β
- (cur prev topic) 02:59, 2 January 2020 . . 70.53.111.128 (talk) commented on "Game doesn't launch" (Thanks Aemony, you are amazing. How did he figure out this solution?) . . +68β
- (cur prev topic) 06:10, 15 December 2018 . . Aemony (talk | contribs) commented on "Game doesn't launch" (I am unaware of the particular details, but it seems having a libEGL.dll in the game folder fixes it. You can either use this one from Ne...) . . +503β
- (cur prev topic) 02:09, 15 December 2018 . . 2001:18c0:31b:a301::4 (talk) commented on "Game doesn't launch" (The game doesn't launch for numerous people. That should be investigated. Some say it might have something to do with Visual C++ Redistri...) . . +165β
- (cur prev) 02:07, 15 December 2018 . . 2001:18c0:31b:a301::4 (talk) created the description . . +73β