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Difference between revisions of "Lone Survivor"

From PCGamingWiki, the wiki about fixing PC games
m (Robot: Cosmetic changes)
Line 11: Line 11:
 
{{DRM Table/row| [http://www.lonesurvivor.co.uk/ Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | Uses [[Humble Store]]}}
 
{{DRM Table/row| [http://www.lonesurvivor.co.uk/ Developer Website] | {{ID|DRM-free}} {{ID|Steam}} | Uses [[Humble Store]]}}
 
{{DRM Table/row| {{StoreLink|Steam|209830}} | {{ID|Steam}} |}}
 
{{DRM Table/row| {{StoreLink|Steam|209830}} | {{ID|Steam}} |}}
 +
}}
 +
 +
==Game data==
 +
===Save game location===
 +
{{Game Location Table|
 +
{{Game Location Table/row|Developer Website|C:\Users\%user%\AppData\Roaming\LoneSurvivor\Local Store\Lone Survivor Saved Game}}
 +
}}
 +
 +
==Video settings==
 +
{{Video Settings
 +
|widescreen_resolution      =false
 +
|widescreen_resolution_notes=
 +
|multimonitor              =false
 +
|multimonitor_notes        =
 +
|windowed                  =hackable
 +
|windowed_notes            =See [[#Windowed|Windowed]].
 +
|fullscreen                =true
 +
|fullscreen_notes          =
 +
}}
 +
 +
===[[Windowed]]===
 +
{{ii}} Before making changes to any files, it is advised to save backup copies.
 +
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <pre>%install_dir%\META-INF\AIR\application.xml</pre> Open this file in a text editor and find this section (may occur on lines 71 to 81).
 +
 +
<pre>
 +
&lt;!-- The window's initial width in pixels. Optional. -->
 +
&lt;!--  &lt;width>640&lt;/width> -->
 +
 +
&lt;!-- The window's initial height in pixels. Optional. -->
 +
&lt;!--&lt;height>480&lt;/height> -->
 +
 +
&lt;!-- The window's initial x position. Optional. -->
 +
&lt;!-- &lt;x>&lt;/x> -->
 +
 +
&lt;!-- The window's initial y position. Optional. -->
 +
&lt;!-- &lt;y>&lt;/y> -->
 +
</pre>
 +
 +
Change this section to the following:
 +
 +
<pre>
 +
&lt;!-- The window's initial width in pixels. Optional. -->
 +
&lt;width>640&lt;/width>
 +
 +
&lt;!-- The window's initial height in pixels. Optional. -->
 +
&lt;height>480&lt;/height>
 +
 +
&lt;!-- The window's initial x position. Optional. -->
 +
&lt;x>0&lt;/x>
 +
 +
&lt;!-- The window's initial y position. Optional. -->
 +
&lt;y>0&lt;/y>
 +
</pre>
 +
 +
{{ii}} The numbers may be adjusted to change width, height, and position of the window.
 +
{{ii}} To return to fullscreen mode, revert the code section back to the original.
 +
{{ii}} In order for changes to take effect the game must be restarted.
 +
 +
==Input settings==
 +
{{Input Settings
 +
|key_remap                  =false
 +
|key_remap_notes            =
 +
|controller_support        =false
 +
|controller_support_notes  =
 
}}
 
}}
  

Revision as of 19:20, 21 December 2012

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

Template:Infobox

Availability

Template:DRM Table

Game data

Save game location

Template:Game Location Table

Video settings

Template:Video Settings

Windowed

Before making changes to any files, it is advised to save backup copies.

Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at:

%install_dir%\META-INF\AIR\application.xml

Open this file in a text editor and find this section (may occur on lines 71 to 81).

<!-- The window's initial width in pixels. Optional. -->
<!--  <width>640</width> -->

<!-- The window's initial height in pixels. Optional. -->
<!--<height>480</height> -->

<!-- The window's initial x position. Optional. -->
<!-- <x></x> -->

<!-- The window's initial y position. Optional. -->
<!-- <y></y> -->

Change this section to the following:

<!-- The window's initial width in pixels. Optional. -->
<width>640</width>

<!-- The window's initial height in pixels. Optional. -->
<height>480</height>

<!-- The window's initial x position. Optional. -->
<x>0</x>

<!-- The window's initial y position. Optional. -->
<y>0</y>
The numbers may be adjusted to change width, height, and position of the window.
To return to fullscreen mode, revert the code section back to the original.
In order for changes to take effect the game must be restarted.

Input settings

Template:Input Settings

Windows

System Requirements

Template:SysReq BaseTemplate

Mac

System Requirements

Template:SysReq BaseTemplate