Difference between revisions of "Glossary:OpenGL"
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==Introduction== | ==Introduction== | ||
− | OpenGL is a collection of OS agnostic APIs that allows for the creation of 2D and 3D computer graphics. Chances are that if you are playing a Native [[Linux]] or [[Mac (Operating System)|Mac]] game, it is running on OpenGL. Unlike [[DirectX]], OpenGL doesn't need to be installed or updated, whether the OS and hardware support the required version or not. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included | + | OpenGL is a collection of OS agnostic APIs that allows for the creation of 2D and 3D computer graphics. Chances are that if you are playing a Native [[Linux]] or [[Mac (Operating System)|Mac]] game, it is running on OpenGL. Unlike [[DirectX]], OpenGL doesn't need to be installed or updated, it all comes down to whether the OS and hardware support the required version or not. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included in vendor downloads. |
Revision as of 17:20, 27 March 2012
Introduction
OpenGL is a collection of OS agnostic APIs that allows for the creation of 2D and 3D computer graphics. Chances are that if you are playing a Native Linux or Mac game, it is running on OpenGL. Unlike DirectX, OpenGL doesn't need to be installed or updated, it all comes down to whether the OS and hardware support the required version or not. A card that supports a particular version of OpenGL will support all prior versions as well. In most cases, the drivers necessary to take advantage of OpenGL are included in vendor downloads.
OpenGL Version | Supported Radeon Cards | Supported Nvidia Cards |
---|---|---|
2.1 | Radeon HD 2350 | GeForce 6, 7 Series |
3.3 | Radeon HD Series | GeForce 8, 9, 100, 200 and 300 Series |
4.2 | HD 5000, 6000 Series | GeForce 400, 500, and 600 Series |