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Difference between revisions of "FidelityFX Super Resolution"

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|cover        =  
 
|cover        =  
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|AMD}}
+
|release dates =
|release dates=  
 
{{Infobox game/row/date|FSR 1|June 21 2021}}
 
{{Infobox game/row/date|FSR 2|June 22 2022}}
 
 
|steam appid  =  
 
|steam appid  =  
 
|steam appid side =  
 
|steam appid side =  
 +
|wikipedia    = GPUOpen#FidelityFX_Super_Resolution
 
|license      = freeware
 
|license      = freeware
 
}}{{Tocbox}}
 
}}{{Tocbox}}
  
'''General Key points'''
+
'''General key points'''
{{ii}} FidelityFX Super Resolution is used to [[Glossary:High-fidelity upscaling|upsample an input image into a higher resolution]].
+
{{ii}} [[AMD]] FidelityFX Super Resolution is used to [[Glossary:High-fidelity upscaling|upsample an input image into a higher resolution]].
{{++}} Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.
+
{{++}} Open source, can be used with most modern GPUs, including but not limited to [[AMD]], [[Intel]] and [[Nvidia|NVIDIA]] cards.
  
 
==FidelityFX Super Resolution 1.0==
 
==FidelityFX Super Resolution 1.0==
 
'''Key points'''
 
'''Key points'''
{{ii}} AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler.
+
{{ii}} [[AMD]] FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler, released on 22nd June 2021.<ref>{{Refurl|url=https://community.amd.com/t5/gaming/amd-fidelityfx-super-resolution-at-one-year-110-games-and-fsr-2/ba-p/531875|title=AMD FidelityFX Super Resolution at One Year: 110+ Games and FSR 2.0 Now Available for Developers|date=2023-12-17}}</ref>
{{ii}} Unlike [[DLSS]], it does not require any dedicated hardware (Nvidia RTX GPUs) and does not utilise machine learning either. The upscale algorithm is based off modified Lanczos algorithm.
+
{{ii}} Unlike [[DLSS]], it does not require any dedicated hardware (Nvidia RTX GPUs) and does not utilise machine learning either.
{{++}} It can be applied on any application as a post-processing filter.  On Windows, with Magpie <ref>{{Refurl|url=https://www.notebookcheck.net/Magpie-allows-AMD-FidelityFX-Super-Resolution-support-in-any-Windows-game-not-really-as-good-as-native-FSR-but-seems-to-get-the-job-done.553404.0.html|title=Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done|date=2021-08-10}}</ref> or Lossless Scaling <ref>{{Refurl|url=https://store.steampowered.com/app/993090/Lossless_Scaling|title=Lossless Scaling|date=2022-08-11}}</ref>, and on Linux, it can applied either with [[Wine]] or on any Vulkan game with [[Proton]]<ref>{{Refurl|url=https://wccftech.com/amd-fsr-can-be-applied-to-all-vulkan-games-via-protons-fshack/|title=AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack|date=2021-08-01}}</ref>.
+
{{ii}} It applies a directionally and anisotropically adaptive radial Lanczos algorithm.<ref name="gdc-presentation">{{Refurl|url=https://gpuopen.com/gdc-presentations/2023/GDC-2023-Temporal-Upscaling.pdf|title=GDC 2023 - Temporal Upscaling|date=2023-03-24}}</ref>
 +
{{++}} It can be applied on any application as a post-processing filter.  On Windows, with [[Glossary:High-fidelity_upscaling#Magpie|Magpie]]<ref>{{Refurl|url=https://www.notebookcheck.net/Magpie-allows-AMD-FidelityFX-Super-Resolution-support-in-any-Windows-game-not-really-as-good-as-native-FSR-but-seems-to-get-the-job-done.553404.0.html|title=Magpie allows AMD FidelityFX Super Resolution support in any Windows game — not really as good as native FSR but seems to get the job done|date=2021-08-10}}</ref> or [https://store.steampowered.com/app/993090/Lossless_Scaling Lossless Scaling], and on Linux, it can applied either with [[Wine]] or on any Vulkan game with [[Proton]].<ref>{{Refurl|url=https://wccftech.com/amd-fsr-can-be-applied-to-all-vulkan-games-via-protons-fshack/|title=AMD FSR Can Be Applied to (Almost) All Vulkan Games via Proton’s FSHack|date=2021-08-01}}</ref>
 
{{++}} Used in Steam Deck to upscale any game.
 
{{++}} Used in Steam Deck to upscale any game.
 
{{ii}} Native game implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied.  Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
 
{{ii}} Native game implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied.  Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
{{--}} Generally worse in terms of visual quality due to being a spatial upscaler in comparison to [[DLSS]] and [[FSR]] 2, which are temporal upscalers and replace the game's anti-aliasing.<ref>{{Refurl|url=https://www.techspot.com/news/90510-comparing-nvidia-dlss-vs-amd-fsr-same-games.html|title=|date=2021-08-01}}</ref>
+
{{--}} Generally worse in terms of visual quality due to being a spatial upscaler in comparison to [[DLSS]] and [[#FidelityFX_Super_Resolution&action=submit#FidelityFX_Super_Resolution_2.0|FSR 2]], which are temporal upscalers and replace the game's anti-aliasing.<ref>{{Refurl|url=https://www.techspot.com/news/90510-comparing-nvidia-dlss-vs-amd-fsr-same-games.html|title=|date=2021-08-01}}</ref>
  
 
'''General information'''
 
'''General information'''
Line 29: Line 28:
  
 
===Compatibility list===
 
===Compatibility list===
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
+
List of software supporting FSR 1.0 can be found [[List of games that support high-fidelity upscaling|here]].
|-
 
! style="width: 550px" | Game !! style="width: 1450px"| Additional Notes
 
|-
 
| [[22 Racing Series]] ||
 
|-
 
| [[Amid Evil]] ||
 
|-
 
| [[Anno 1800]] ||
 
|-
 
| [[Arcadegeddon]] ||
 
|-
 
| [[Arma Reforger]] ||
 
|-
 
| [[Assassin's Creed Valhalla]] ||
 
|-
 
| [[Assetto Corsa Competizione]] ||
 
|-
 
| [[Back 4 Blood]] ||
 
|-
 
| [[Baldur's Gate III]] ||
 
|-
 
| [[Black Desert]] ||
 
|-
 
| [[Broken Pieces]] ||
 
|-
 
| [[Vampire: The Masquerade - Bloodhunt]] ||
 
|-
 
| [[Call of Duty: Vanguard]] ||
 
|-
 
| [[Call of Duty: Modern Warfare II]] ||
 
|-
 
| [[Call of the Wild: The Angler]] ||
 
|-
 
| [[Century: Age of Ashes]] ||
 
|-
 
| [[CRSED: F.O.A.D.]] ||
 
|-
 
| [[Death Stranding: Director's Cut]] ||
 
|-
 
| [[Deep Rock Galactic]] ||
 
|-
 
| [[Dolmen]] ||
 
|-
 
| [[Do Something]] ||
 
|-
 
| [[Dota 2]] ||
 
|-
 
| [[Dying Light 2: Stay Human]] ||
 
|-
 
| [[Dysterra]] ||
 
|-
 
| [[Edge of Eternity]] ||
 
|-
 
| [[Edge of the Abyss]] ||
 
|-
 
| [[Odyssey]] ||
 
|-
 
| [[Elite Dangerous]] || Only available with Odyssey DLC expansion.
 
|-
 
| [[Enlisted]] ||
 
|-
 
| [[Escape from Tarkov]] ||
 
|-
 
| [[EvilVEvil]] ||
 
|-
 
| [[Evil Genius 2: World Domination]] ||
 
|-
 
| [[F1 2021]] ||
 
|-
 
| [[F1 22]] ||
 
|-
 
| [[Far Cry 6]] ||
 
|-
 
| [[Gamedec]] ||
 
|-
 
| [[Ghostrunner]] ||
 
|-
 
| [[GhostWire: Tokyo]] ||
 
|-
 
| [[Godfall]] ||
 
|-
 
| [[Grounded]] ||
 
|-
 
| [[Hellblade: Senua's Sacrifice]] ||
 
|-
 
| [[Hitman III]] ||
 
|-
 
| [[Horizon Zero Dawn]] ||
 
|-
 
| [[Hot Wheels Unleashed]] ||
 
|-
 
| [[Icarus]] ||
 
|-
 
| [[iRacing]] ||
 
|-
 
| [[Iron Conflict]] ||
 
|-
 
| [[Karma]] ||
 
|-
 
| [[K E O]] ||
 
|-
 
| [[Kingshunt]] ||
 
|-
 
| [[Lego Builder's Journey]] ||
 
|-
 
| [[Lies of P]] ||
 
|-
 
| [[Marvel's Avengers]] ||
 
|-
 
| [[Marvel's Guardians of the Galaxy]] ||
 
|-
 
| [[The Medium]] ||
 
|-
 
| [[Myst (2021)]] ||
 
|-
 
| [[Myth of Empires]] ||
 
|-
 
| [[Necromunda: Hired Gun]] ||
 
|-
 
| [[No Man's Sky]] ||
 
|-
 
| [[Overwatch 2]]
 
|-
 
| [[Phantasy Star Online 2 New Genesis]] ||
 
|-
 
| [[NiShuiHan]] ||
 
|-
 
| [[Party Animals]] ||
 
|-
 
| [[PC Building Simulator 2]] ||
 
|-
 
| [[Project HP]] ||
 
|-
 
| [[Project Magnum]] ||
 
|-
 
| [[Project Xandata]] ||
 
|-
 
| [[Quake II RTX]] ||
 
|-
 
| [[Ready or Not]] ||
 
|-
 
| [[Resident Evil 2 (2019)]] ||
 
|-
 
| [[Resident Evil 3 (2020)]] ||
 
|-
 
| [[Resident Evil 7: Biohazard]] ||
 
|-
 
| [[Resident Evil Village]] ||
 
|-
 
| [[Raji: An Ancient Epic]] ||
 
|-
 
| [[RetroArch]] || <ref>{{Refcheck|user=Zorklis|date=2021-09-05|comment=Added FSR as of this pull [https://github.com/libretro/slang-shaders/pull/189] or version 1.9.9 bump}}</ref>
 
|-
 
| [[RPCS3]] || <ref>{{Refcheck|user=Zorklis|date=2021-09-05|comment=Added FSR as of this pull [https://github.com/RPCS3/rpcs3/commit/d0a824996b133c529b1bc765b49b01c214e73514] or v0.0.18 Alpha bump}}</ref>
 
|-
 
| [[Sniper Elite 5]] ||
 
|-
 
| [[The Riftbreaker]] ||
 
|-
 
| [[Thymesia]] || Supported since Launch
 
|-
 
| [[V Rising]] ||
 
|-
 
| [[SCP: Pandemic]] ||
 
|-
 
| [[Second Extinction]] ||
 
|-
 
| [[V Rising]] ||
 
|-
 
| [[Shadow Warrior 3]] ||
 
|-
 
| [[Skull and Bones]] ||
 
|-
 
| [[Stray Blade]] ||
 
|-
 
| [[Terminator: Resistance]] ||
 
|-
 
| [[The Elder Scrolls Online]] ||
 
|-
 
| [[Vampire: The Masquerade - Bloodhunt]] ||
 
|-
 
| [[Warhammer: Vermintide 2]] ||
 
|-
 
| [[Warface]] ||
 
|-
 
| [[War Mongrels]] ||
 
|-
 
| [[World of Warcraft]] ||
 
|-
 
| [[Workshop Simulator]] ||
 
|-
 
| [[World of Warships]] ||
 
|-
 
| [[World War Z]] ||
 
|-
 
| [[X4: Foundations]] ||
 
|-
 
| [[Xenia (Emulator)|Xenia]] ||
 
|-
 
| [[Yuzu]] ||
 
|-
 
| [[Judgment]] ||
 
|-
 
| [[Lost Judgment]] ||
 
|}
 
  
 
==FidelityFX Super Resolution 2.0==
 
==FidelityFX Super Resolution 2.0==
  
 
'''Key points'''
 
'''Key points'''
{{ii}} AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler.
+
{{ii}} [[AMD]] FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler, released first for Deathloop on 12th May 2022, and then open sourced on 22nd June 2022.
 
{{++}} Produced image quality is perceivably almost as good as [[DLSS]], without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
 
{{++}} Produced image quality is perceivably almost as good as [[DLSS]], without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
 
{{ii}} Similar to [[DLSS]], it replaces the game's anti-aliasing.
 
{{ii}} Similar to [[DLSS]], it replaces the game's anti-aliasing.
{{ii}} AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
+
{{ii}} [[AMD]] reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
 
{{ii}} There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
 
{{ii}} There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
{{ii}} Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1/2.2. Do note that this may not work with each game, or may not yield any benefits due to changes in the API.
+
{{ii}} Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1. Do note that this may not work with each game, or may not yield any benefits due to changes in the API.
  
 
===FidelityFX Super Resolution 2.1===
 
===FidelityFX Super Resolution 2.1===
Line 254: Line 48:
 
===FidelityFX Super Resolution 2.2===
 
===FidelityFX Super Resolution 2.2===
 
{{ii}} Second major improvement to FSR 2.0, dubbed FSR 2.2.
 
{{ii}} Second major improvement to FSR 2.0, dubbed FSR 2.2.
{{ii}} This version has additional enhancements catered towards ghosting on fast moving objects.<ref>{{Refurl|url=https://www.tomshardware.com/news/amd-talks-fidelityfx-super-resolution-22-isv-engagement|title=AMD Talks FidelityFX Super Resolution 2.2, ISV Engagement|date=2022-12-01}}</ref>
+
{{ii}} Additional enhancements catered towards ghosting on fast moving objects, referred to as "High Velocity Ghosting".<ref>
 +
{{Refurl|url=https://gpuopen.com/meet-fsr2-2/|title=Don’t cross the streams! Bust more ghosts with the source code to FidelityFX Super Resolution 2.2|date=2023-02-16}}
 +
</br>{{Refurl|url=https://www.tomshardware.com/news/amd-talks-fidelityfx-super-resolution-22-isv-engagement|title=AMD Talks FidelityFX Super Resolution 2.2, ISV Engagement|date=2022-12-01}}</ref>
 +
{{ii}} Improved temporal stability, which should result in a more stable, less flickering and "fizzing" artefacts.
  
 
'''General information'''
 
'''General information'''
 
{{ii}} [https://gpuopen.com/fsr2-source-available/ GPUOpen FSR 2 Page]
 
{{ii}} [https://gpuopen.com/fsr2-source-available/ GPUOpen FSR 2 Page]
{{ii}} [https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ GPU Open FSR 2.1 Page]
+
{{ii}} [https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ GPUOpen FSR 2.1 Page]
 +
{{ii}} [https://gpuopen.com/meet-fsr2-2/ GPUOpen FSR 2.2 Page]
  
 
===Compatibility list===
 
===Compatibility list===
{| class="page-normaltable pcgwikitable sortable mw-collapsible"
+
List of software supporting FSR 2.x can be found [[List of games that support high-fidelity upscaling|here]].
|-
+
 
! style="width: 450px" | Game !! style="width: 1450px"| Additional Notes
+
==FidelityFX Super Resolution 3.0==
|-
+
{{ii}} [[AMD]] FidelityFX Super Resolution 3.0 (FSR 3) is an upcoming temporal upscaler with frame interpolation technology (similar to [[DLSS]] Frame Generation),
| [[AbyssWorld]] ||
+
{{ii}} More information is yet to be confirmed.<ref name="gdc-presentation"/>
|-
 
| [[Asterigos: Curse of the Stars]] ||
 
|-
 
| [[Deathloop]] ||
 
|-
 
| [[Death Stranding: Director's Cut]] ||
 
|-
 
| [[Deep Rock Galactic]] ||
 
|-
 
| [[Delysium]] ||
 
|-
 
| [[Destroy All Humans! 2 - Reprobed]] ||
 
|-
 
| [[Dying Light 2: Stay Human]] || Added in Community Update #1
 
|-
 
| [[EdgeOfTheAbyssAwaken]] ||
 
|-
 
| [[EVE Online]] ||
 
|-
 
| [[Farming Simulator 22]] || FSR 2.1 as of Free Content Update #5
 
|-
 
| [[Forspoken]] ||
 
|-
 
| [[Forza Horizon 5]] || FSR 2.2
 
|-
 
| [[Grounded]] ||
 
|-
 
| [[GhostWire: Tokyo]] || Added in Tsukimi Update 2022
 
|-
 
| [[Gotham Knights]] || FSR 2.0
 
|-
 
| [[God of War]] ||
 
|-
 
| [[Chernobylite]] || Ghosting Artifacts on vegetation
 
|-
 
| [[Choo-Choo Charles]] ||
 
|-
 
| [[Cyberpunk 2077]] || FSR 2.1 added in Patch 1.6.1<ref>{{Refurl|url=https://www.cyberpunk.net/en/news/46420/patch-1-61-list-of-changes|title=PATCH 1.61 — LIST OF CHANGES|date=2022-11-08}}</ref>
 
|-
 
| [[Hitman III]] ||
 
|-
 
| [[Judgment]] || FSR 2.1, and as of Patch 1.02 also supports FSR2-AA (Native FSR 2.1) <ref>{{Refurl|url=https://store.steampowered.com/news/app/2058180/view/3299473670784253837|title=Judgement Patch 1.02 is live!|date=2022-10-04}}</ref>
 
|-
 
| [[Kingshunt]] ||
 
|-
 
| [[Lies of P]] ||
 
|-
 
| [[Lost Judgment]] || FSR 2.1, and as of Patch 1.02 also supports FSR2-AA (Native FSR 2.1) <ref>{{Refurl|url=https://store.steampowered.com/news/app/2058190/view/3288214671707440222|title=Lost Judgement Patch 1.02 is live!|date=2022-10-04}}</ref>
 
|-
 
| [[Marvel's Spider-Man Remastered]] || FSR 2.1 as of Patch 1.1.006.0.0
 
|-
 
| [[Microsoft Flight Simulator (2020)]] ||
 
|-
 
| [[NiShuiHan]] ||
 
|-
 
| [[No Man's Sky]] || FSR 2.0 Added in 4.0 "Waypoint" update
 
|-
 
| [[Overprime]] ||
 
|-
 
| [[Perfect World Remake]] ||
 
|-
 
| [[Red Dead Redemption 2]] || Added in Title Update 1.31
 
|-
 
| [[Remnants]] ||
 
|-
 
| [[Rescue Party Live]] ||
 
|-
 
| [[Saints Row (2022)]] ||
 
|-
 
| [[Scathe]] ||
 
|-
 
| [[Scum]] ||
 
|-
 
| [[Shibainu VR Katana Simulator]] ||
 
|-
 
| [[Super People]] ||
 
|-
 
| [[Swordsman Remake]] ||
 
|-
 
| [[The Bridge Curse: Road to Salvation]]||
 
|-
 
| [[Tiny Tina's Wonderlands]] ||
 
|-
 
| [[The Callisto Protocol]] ||
 
|-
 
| [[Thymesia]] ||
 
|-
 
| [[Uncharted: Legacy of Thieves Collection]] || FSR 2.0
 
|-
 
| [[Unknown Awakening]] ||
 
|-
 
| [[Vail VR]] || FSR 2.1 supported
 
|-
 
| [[Vein]] ||
 
|-
 
| [[Miasma Chronicles]] ||
 
|-
 
| [[No One Survived]] ||
 
|-
 
| [[Project Haven]] ||
 
|-
 
| [[Scorn]] ||
 
|-
 
| [[Need for Speed Unbound]] || FSR 2.2
 
|}
 
  
 
{{References}}
 
{{References}}

Latest revision as of 05:54, 17 December 2023

FidelityFX Super Resolution
FidelityFX Super Resolution at Wikipedia

General key points

AMD FidelityFX Super Resolution is used to upsample an input image into a higher resolution.
Open source, can be used with most modern GPUs, including but not limited to AMD, Intel and NVIDIA cards.

FidelityFX Super Resolution 1.0

Key points

AMD FidelityFX Super Resolution 1.0 (FSR) is an open-source spatial upscaler, released on 22nd June 2021.[1]
Unlike DLSS, it does not require any dedicated hardware (Nvidia RTX GPUs) and does not utilise machine learning either.
It applies a directionally and anisotropically adaptive radial Lanczos algorithm.[2]
It can be applied on any application as a post-processing filter. On Windows, with Magpie[3] or Lossless Scaling, and on Linux, it can applied either with Wine or on any Vulkan game with Proton.[4]
Used in Steam Deck to upscale any game.
Native game implementation produce much higher fidelity image as the upscale is applied before any UI elements and post-processing effects are applied. Third-party implementation such as Steam Deck's apply the upscaling at the very end of the rendering pipeline, blurring UI and producing significantly much worse image.
Generally worse in terms of visual quality due to being a spatial upscaler in comparison to DLSS and FSR 2, which are temporal upscalers and replace the game's anti-aliasing.[5]

General information

Official website
Official repository

Compatibility list

List of software supporting FSR 1.0 can be found here.

FidelityFX Super Resolution 2.0

Key points

AMD FidelityFX Super Resolution 2.0 (FSR 2) is an open-source temporal upscaler, released first for Deathloop on 12th May 2022, and then open sourced on 22nd June 2022.
Produced image quality is perceivably almost as good as DLSS, without requiring dedicated hardware (NVidia RTX) or machine learning hardware.
Similar to DLSS, it replaces the game's anti-aliasing.
AMD reported that implementing FSR 2 in games already supporting any temporal based upscaling technology (such as DLSS) could be achieved with relative ease by developers.
There are unofficial modifications available for games which allow for replacing DLSS implementation with FSR 2.
Games that may expose the FSR 2.0 DLL can be swapped for FSR 2.1. Do note that this may not work with each game, or may not yield any benefits due to changes in the API.

FidelityFX Super Resolution 2.1

First major improvement to FSR 2.0, dubbed FSR 2.1.
Alleviating ghosting issues on particles with unmatching underlying pixel colors.
Overall color range and temporal stability of the upscaled image.
Performance improvements across all presets.

FidelityFX Super Resolution 2.2

Second major improvement to FSR 2.0, dubbed FSR 2.2.
Additional enhancements catered towards ghosting on fast moving objects, referred to as "High Velocity Ghosting".[6]
Improved temporal stability, which should result in a more stable, less flickering and "fizzing" artefacts.

General information

GPUOpen FSR 2 Page
GPUOpen FSR 2.1 Page
GPUOpen FSR 2.2 Page

Compatibility list

List of software supporting FSR 2.x can be found here.

FidelityFX Super Resolution 3.0

AMD FidelityFX Super Resolution 3.0 (FSR 3) is an upcoming temporal upscaler with frame interpolation technology (similar to DLSS Frame Generation),
More information is yet to be confirmed.[2]


References