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Difference between revisions of "Day of Defeat"

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Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
 
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
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==See Also==
 
==See Also==

Revision as of 17:46, 22 March 2012

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Day of Defeat is a team-based multiplayer World War II first-person shooter video game of the European Theatre of World War II. As of 2008, the game is one of the ten most played Half-Life mod's in terms of players, according to GameSpy.[1]

Gameplay

Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre, the Allies or the Axis Powers. The goal is to complete various mission objectives.

Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat: Source there are only the American and German armies.

A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.

Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.

Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team; this reflects the team's score which is primarily based on objectives.

After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.

Map objectives

Day of Defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for each team.

  • Conquest Mode

Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis (Red) or Allies (Green or the Union Jack if the Allied team is British). Certain maps (dod_charlie) do not allow a captured flag to be recaptured by the defending team.

  • Destroy target

Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion. In certain maps such as dod_jagd, players may destroy targets (tanks) using rocket launchers.

  • Capture target

This is a variation of the capture the flag. Instead of a flag, a target (truck, airplane, or building) can be captured.

  • Capture item

Players attempt to capture an item (secret documents) and return it to a designated location.

Classes and weapons

Day of Defeat features historical weaponry used during World War II.

Players may also drop their main weapon to pick up those left by dead soldiers or discarded by other players, thus Allied players can wield Axis guns and vice versa.

Maps

Day of Defeat maps muster scenarios of historical World War II battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a bridge or German artillery) or any other various tactical targets. To achieve most tasks requires the players to use TNT charges at the objective. The many different possible objectives types include "clandestine missions", such as obtaining secret documents and returning them to headquarters.

Official DoD maps included with the game encompass scenes such as the infamous battle at Omaha Beach (dod charlie), streetfighting in the Italian city of Salerno during Operation Avalanche (dod avalanche), and a Glider mission where the American 101st Airborne lands in a WACO Glider and has to destroy such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun (dod glider).

Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.

See Also