Difference between revisions of "Day One: Garry's Incident"
From PCGamingWiki, the wiki about fixing PC games
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{{ii}} Saved games have a <code>.sav</code> file extension. | {{ii}} Saved games have a <code>.sav</code> file extension. | ||
+ | {{ii}} Video settings are located in <code>UDKEngine.ini</code>. | ||
==Game data== | ==Game data== | ||
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|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = <code>F11</code> or <code>Alt</code> + <code>Enter</code> toggles between full screen and windowed modes. |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = unknown | |vsync = unknown | ||
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|oculus rift = unknown | |oculus rift = unknown | ||
|oculus rift notes = | |oculus rift notes = | ||
− | |120hz = | + | |120hz = hackable |
|120hz notes = | |120hz notes = | ||
|color blind = unknown | |color blind = unknown | ||
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{{ii}} The saved game files are still there. However, the game does not see them because UDKSaveFile.ini was overwritten in the latest update. | {{ii}} The saved game files are still there. However, the game does not see them because UDKSaveFile.ini was overwritten in the latest update. | ||
# Find the desired <code>.sav</code> file located in <code>Steam\steamapps\common\DayOne\Binaries\Win32\</code>. The latest saved game file could be identified by sorting the folder by date modified. | # Find the desired <code>.sav</code> file located in <code>Steam\steamapps\common\DayOne\Binaries\Win32\</code>. The latest saved game file could be identified by sorting the folder by date modified. | ||
− | # | + | # Locate <code>UDKSaveFile.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code>. |
− | # | + | # Make a backup of the file in case the original needs to be restored. |
+ | # Open the file in a text editor and add <pre>ListSave=(OptionName="",OptionLabel="",Date="<filename>",friendlyDate="",Map=")</pre> line to the end of the file, replacing <code><filename></code> with the file name you found in step 1. Do not include the <code>.sav</code> at the end. The newly added line should look something like <pre>ListSave=(OptionName="",OptionLabel="",Date="2013929032514491",friendlyDate="",Map=")</pre> | ||
# Start the game and click on <code>Load Game</code>. | # Start the game and click on <code>Load Game</code>. | ||
# The recovered save will appear as <code>Day One</code><code>Savegame</code>. | # The recovered save will appear as <code>Day One</code><code>Savegame</code>. |
Revision as of 18:50, 29 September 2013
Developers | |
---|---|
Wild Games Studio | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | September 25, 2013 |
General information
Availability
Game data
- Saved games have a
.sav
file extension. - Video settings are located in
UDKEngine.ini
.
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
- Eleven new toggles in video settings have been added since launch due to player demand.
- Many of them either don't do anything or have cryptic names with no explanations.
Input settings
Audio settings
Issues fixed
Restoring lost saved games
Instructions |
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