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Difference between revisions of "Day One: Garry's Incident"

From PCGamingWiki, the wiki about fixing PC games
(AF and 120hz hacks)
(AA, mouse smoothing and adjusting resolution)
Line 79: Line 79:
 
|anisotropic notes          = The game defaults to 4 samples. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|anisotropic notes          = The game defaults to 4 samples. See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = Off by default. See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|vsync                      = unknown
 
|vsync                      = unknown
 
|vsync notes                =  
 
|vsync notes                =  
Line 104: Line 104:
 
# Locate <code>UDKEngine.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code> and open it with a text editor.
 
# Locate <code>UDKEngine.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code> and open it with a text editor.
 
# In the <code>[SystemSettings]</code> section find <code>MaxAnisotropy=4</code> and change to the desired value. Valid values are 1, 2, 4, 8 and 16.
 
# In the <code>[SystemSettings]</code> section find <code>MaxAnisotropy=4</code> and change to the desired value. Valid values are 1, 2, 4, 8 and 16.
 +
}}
 +
 +
===Anti-aliasing (AA)===
 +
{{--}} In Graphics Options the game has two toggable settings: <code>MaxMultiSamples</code> and <code>bAllowD3D9MSAA</code>. The first one toggles <code>MaxMultiSamples=</code> between 0 and 1, and the second toggles <code>bAllowD3D9MSAA=</code> between <code>True</code> and <code>False</code> in <code>UDKGame.ini</code>. Unfortunately, no combination of these toggles enables Anti-aliasing.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Adjust AA by editing UDKGame.ini|}}
 +
# Locate <code>UDKEngine.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code> and open it with a text editor.
 +
# In the <code>[SystemSettings]</code> section find <code>MaxMultiSamples=</code> and change to the desired value. Valid values are 1, 2, 4, and 8.
 +
# Locate <code>bAllowD3D9MSAA=</code> in the same section and change to <code>True</code>.
 +
{{--}} Changing anything in the Graphics Options within the game will turn off Anti-aliasing.
 
}}
 
}}
  
Line 154: Line 164:
 
# The recovered save will appear as <code>Day One</code><code>Savegame</code>.
 
# The recovered save will appear as <code>Day One</code><code>Savegame</code>.
 
# Load the saved game and save again to make sure a proper saved game record is created.
 
# Load the saved game and save again to make sure a proper saved game record is created.
 +
}}
 +
 +
=== Disable mouse smoothing ===
 +
{{Fixbox|1=
 +
{{Fixbox/fix| Disable mouse smoothing by editing UDKInput.ini|}}
 +
# Locate <code>UDKInput.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code> and open it with a text editor.
 +
# In the <code>[Engine.PlayerInput]</code> section locate <code>bEnableMouseSmoothing=true</code> and change it to <code>false</code>.
 +
}}
 +
 +
=== Adjust game resolution ===
 +
{{--}} In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file.
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Adjust game resolution by editing UDKGame.ini|}}
 +
# Locate <code>UDKEngine.ini</code> in <code>Steam\steamapps\common\DayOne\UDKGame\Config\</code> and open it with a text editor.
 +
# In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution.
 +
{{--}} Making any changes through the game's Graphics Options will overwrite these custom values.
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 20:48, 29 September 2013

Day One : Garry's Incident
Day One : Garry's Incident cover
Developers
Wild Games Studio
Engines
Unreal Engine 3
Release dates
Windows September 25, 2013

General information

Steam Community Discussions
Official website
Game manual

Availability

Template:Availability Table

Game data

Template:Game Location Table

Saved games have a .sav file extension.
Video settings are located in UDKEngine.ini.

Game data

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Video settings.
Eleven new toggles in video settings have been added since launch due to player demand.
Many of them either don't do anything or have cryptic names with no explanations.

Template:Video settings

Field of view (FOV)

FOV can be adjusted within the game using 0 and 9 keys. However, it is reset back to its default of 90 upon reload or death.[1]
Instructions

Anisotropic filtering (AF)

Instructions

Anti-aliasing (AA)

In Graphics Options the game has two toggable settings: MaxMultiSamples and bAllowD3D9MSAA. The first one toggles MaxMultiSamples= between 0 and 1, and the second toggles bAllowD3D9MSAA= between True and False in UDKGame.ini. Unfortunately, no combination of these toggles enables Anti-aliasing.
Instructions

120 Hz and frame limiter

Instructions

Input settings

Template:Input Settings

Audio settings

Template:Audio settings

Issues fixed

Restoring lost saved games

Instructions

Disable mouse smoothing

Instructions

Adjust game resolution

In the Graphics Options the game allows a choice of pre-set resolutions. It does not populate this list bast on the modes supported by your system. It is possible to use less common resolutions such as 2048x1152 by editing a config file.
Instructions

References