Difference between revisions of "Controller:Razer Hydra"
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==Support in games== | ==Support in games== | ||
− | + | ''For a list of games, see [[List_of_games_that_support_tracked_motion_controllers_in_non-VR_gameplay#Razer_Hydra|List of Games with native or hackable support]].'' | |
{{References}} | {{References}} |
Revision as of 09:57, 29 December 2021
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XInput support | |
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Key points
- Also known as Sixense, the company Razer co-operated with during the controller's production run.
- Allows motion controls in some non-VR games.[1]
- Lacks native XInput support, requiring the use of a XInput wrapper (see Windows) for games that do not support the controller natively.
- Not wireless.
Inputs
- Motion sensing: weak magnetic field 6dof tracking system per controller
- 2 controllers, each has:
- 1 × clickable analog stick: ls/rs with button 6
- 1 × analog trigger: lt/rt
- 1 × digital shoulder button: lb/rb
- 5 × digital action buttons: 1, 2, 3, 4, 5 (middle button)
Availability
Use with PC platforms
Windows
- Requires FreePIE application to be able to emulate XInput devices and act like Xbox controller.
- Users are able to use Razer Hydra in SteamVR. It requres SteamVR Driver for Razer Hydra - Used to emulate HTC Vive; requires an Oculus Rift.
Linux
- Hydrajoy - Emulates Linux's uinput module.
Support in games
For a list of games, see List of Games with native or hackable support.
References
- ↑ Left 4 Dead 2, Half-Life 2, And Team Fortress 2 Now Support Full Motion Play With The Razer Hydra - last accessed on 2021-06-15