Difference between revisions of "Company of Heroes"
m (migrated requirements template, replaced: ]]( → ]] (, minGPU1 → minGPU (2), recGPU1 → recGPU (2), minOS_ → minOS (2), OSfamily_ → OSfamily (2), recOS_ → recOS (2), minproc_ → minproc (2), recproc_ → recproc (2), minmem_ → minmem ...) |
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|title = Company of Heroes | |title = Company of Heroes | ||
|cover = Company_of_Heroes_Box.jpg | |cover = Company_of_Heroes_Box.jpg | ||
− | |developer = [[Wikipedia:Relic Entertainment|Relic Entertainment]]<br /> [[Wikipedia:Aspyr Media|Aspyr Media]](Mac) | + | |developer = [[Wikipedia:Relic Entertainment|Relic Entertainment]]<br /> [[Wikipedia:Aspyr Media|Aspyr Media]] (Mac) |
|publisher = [[Wikipedia:THQ|THQ]] <br /> [[Wikipedia:Aspyr Media|Aspyr Media]] (Mac) | |publisher = [[Wikipedia:THQ|THQ]] <br /> [[Wikipedia:Aspyr Media|Aspyr Media]] (Mac) | ||
|engine = Essence Engine | |engine = Essence Engine | ||
|release dates = September 12, 2006 <br />'''Campaign Edition'''<br /> March 1, 2012<ref>[http://www.eurogamer.net/articles/2012-02-21-company-of-heroes-campaign-edition-announced-for-mac Company of Heroes: Campaign Edition announced for Mac]</ref> | |release dates = September 12, 2006 <br />'''Campaign Edition'''<br /> March 1, 2012<ref>[http://www.eurogamer.net/articles/2012-02-21-company-of-heroes-campaign-edition-announced-for-mac Company of Heroes: Campaign Edition announced for Mac]</ref> | ||
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}} | }} | ||
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== Availability == | == Availability == | ||
{{Availability Table| | {{Availability Table| | ||
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=== Steam version === | === Steam version === | ||
{{System Requirements | {{System Requirements | ||
− | | | + | |OSfamily = Windows |
− | | | + | |minOS = Windows® XP or Vista |
− | | | + | |minproc = 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent |
− | | | + | |minmem = 512 MB RAM |
− | | | + | |minHD = 9 GB |
− | | | + | |minGPU = DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers |
− | | | + | |recOS = |
− | | | + | |recproc = 3.0 Ghz Intel Pentium IV or equivalent |
− | | | + | |recmem = 1 GB RAM |
− | | | + | |recHD = |
− | | | + | |recGPU = 256 MB NVIDIA GeForce 6800 series or better |
}} | }} | ||
=== Retail version === | === Retail version === | ||
{{System Requirements | {{System Requirements | ||
− | | | + | |OSfamily = Windows |
− | | | + | |minOS = Windows® XP |
− | | | + | |minproc = Pentium 4 @ 2 GHz or Athlon Equivalent |
− | | | + | |minmem = 512 MB RAM |
− | | | + | |minHD = 6.5 GB |
− | | | + | |minGPU = DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers |
− | | | + | |recOS = |
− | | | + | |recproc = Pentium 4 @ 3 GHz or Athlon Equivalent |
− | | | + | |recmem = 1 GB RAM |
− | | | + | |recHD = |
− | | | + | |recGPU = 256 MB NVIDIA GeForce 6800 series or better |
}} | }} | ||
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== References == | == References == | ||
<references/> | <references/> | ||
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+ | [[Category:Windows]] | ||
+ | [[Category:Mac]] |
Revision as of 01:54, 9 February 2013
Availability
Patches
Patches can be found here
Improvements
Refresh rate issue
- Refresh rate set at 50 Hz instead of 60 Hz.
Instructions |
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Instructions |
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Steam version startup crash
The latest Steam version of this game won't start on some systems, crashing back to the desktop immediately. To solve this, navigate into the application folder:
steam\steamapps\common\company of heroes\
Now, replace the file XThread.dll with an older, un-patched version of this file. You can get this from a fresh CD installation or from several sources on the web.
Second monitor blacking out
When launching the game on a dual screen setup the secondary monitor will often be blacked out. To fix this hit alt+enter twice.
Skip Splash Screens
Navigate to the folder:
C:\Program Files (x86)\company of heroes\engine\movies\
Rename or delete the following files: divxintro.lua, divxmovie.avi, nvidiaintro.lua, relic_intro.divx, relicintro.lua, thqintro.lua, THQx.divx, TWIWMTB_1280x720.divx
Game data
Save game location
Cloud Syncing
Template:Save Game Cloud Syncing