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Difference between revisions of "Cho Ren Sha 68K"

From PCGamingWiki, the wiki about fixing PC games
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{{infobox
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{{cleanup}}
|title          = Cho Ren Sha 68K
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{{Infobox game
|cover         = ChoRenSha.png
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|cover       = ChoRenSha.png
|developer     = Yoshida Koichi<br /><sup>Music</sup>Ruzarin Kashiwagi
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|developers  =
|release dates = <sup>X68000</sup>1995<br /><sup>Windows</sup>2001<br />
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{{Infobox game/row/developer|Yoshida Koichi}}
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{{Infobox game/row/developer|Ruzarin Kashiwagi|Music}}
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|publishers  =
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|engines      =
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|release dates=  
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{{Infobox game/row/date|Windows|2001}}
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|steam appid  =
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|gogcom page  =
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|wikipedia    =
 
}}
 
}}
  
'''Cho Ren Sha 68K''' ("Super Rapid Fire 68K") is a highly-regarded freeware shoot-em-up by Yoshida Koichi, with music by Ruzarin Kashiwagi. It was originally released in 1995 on the Sharp X68000, and was later ported to Windows in 2001; an updated Windows version was released in 2005, which fixed a few bugs and added a "hard mode".
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'''Key points'''
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{{ii}} Originally released for the [[Wikipedia|X68000|Sharp X68000]] in 1995.
  
All three versions are available to [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html download on the developer's website.] The game is also available on [[Tiggit]].
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==Availability==
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{{Availability Table|
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{{Availability Table/row| [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Developer's site] | {{ID|DRM-free}} |}}
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}}
  
== Issues and fixes ==
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== Issues fixed ==
  
 
{{Fixbox|1=
 
{{Fixbox|1=
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* [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Developer's website]
 
* [http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html Developer's website]
 
[[Category:Windows]]
 

Revision as of 02:29, 11 November 2013

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Cho Ren Sha 68K
Cho Ren Sha 68K cover
Developers
Yoshida Koichi
Music Ruzarin Kashiwagi
Release dates
Windows 2001

Key points

Originally released for the X68000|Sharp X68000 in 1995.

Availability

Template:Availability Table

Issues fixed

Instructions

Default controls

Action Keyboard Joystick
Move Arrow keys X/Y axes (left stick)
Fire/navigate menus Z Button 1 (A)
Bomb X Button 2 (B)
Pause Q
Exit Esc

Screen modes

Press F1 at any time to set the screen to its original size (i.e. disable scaling).

Press F5 to enable scaling and scanlines.

Press F4 to return to the default (scaling, no scanlines).

Config menu

In the config menu, press Up or Down to select an option and Left or Right to toggle it.

The following options are available in the config menu:

  • PCM-PLAY and BGM-PLAY - sound test. Press Left/Right to select a sound effect or audio track and Z to play it.
  • STK-VERTICAL - swaps the X and Y axes during gameplay.
  • SHOT=A BOMB=B - swaps the fire and bomb buttons.
    Despite what the name of this option might imply, the default keyboard controls for Shot and Bomb are Z and X, not A and B. Also, Z/button 1 will always be used for menu navigation.
  • RANK - select Normal or Hard mode. Hard mode starts at the third loop.
    (After completing the game, the game "loops" to a harder version of the first level. After completing two loops, you will be returned to the title screen. Select "Continue" to advance to the next, even harder loop. There are eight in total.)

Other options are not used; many are holdovers from the X68000 version.

Kakusi (hidden) menu

This menu is accessed by holding Up for a few seconds at the config menu.

It contains the following options, all consisting of hexadecimal numbers:

  • MUTEKI - set this to 0x0001 for invincibility, 0x0000 to turn invincibility off.
  • STAGE - select the starting stage. 0x0001 through 0x0007 are the standard 7 levels, while 0x000F is a hidden level called "SHOW TIME" that features three exclusive bosses.
    Note that you will need to select "Continue" at the title screen for this to work; otherwise you will start on level 1.
  • ACCHO - select the starting loop, 0x0000 through 0x0007. Selecting anything else is the same as selecting 0x0001.
  • TD-SPEED - bullet speed. Default is 0x0010.
  • JK-SPEED - player speed. Default is 0x0030.
  • DEBUG - undocumented, but appears to allow you to view different bits of debug information depending on how it is set.
  • SAVE DEMO.REP - press Z to save a replay of the player's last game; see the section on Replays.
  • INIT SCORE DATA - press Z to reset the high score table.

Other options, and other possible values for those options, are unused.

Replays

To save a replay of your last game, enter the Config menu, hold Up for a few seconds to enter the Kakusi menu, highlight "SAVE DEMO.REP" and press Z.

Replays are saved in the ETC folder in the game's install folder as DEMO.REP. You will need to rename this file and/or copy it somewhere else in order to view/save additional replays.

To view a replay, place it in the ETC folder in the game's install folder. Rename it to DEMO.REP if it is not already named as such. Then, launch the game and wait at the title screen until the attract mode starts; the replay should automatically load and start playing.

External links