Difference between revisions of "Call of Duty 4: Modern Warfare"
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|publisher = Activision | |publisher = Activision | ||
|engine = IW engine 3.0 | |engine = IW engine 3.0 | ||
− | |release dates = November, 2007 | + | |release dates = '''Microsoft Windows'''<br/><sup>NA</sup> November 5, 2007<br/><sup>AUS</sup> November 7, 2007<br/><sup>EU</sup> November 9, 2007<br/><sup>JP</sup> December 27, 2007<br/><sup>JP</sup> September 10, 2009 (Square Enix)<br/>'''Mac OS X'''<br/><sup>NA</sup> September 26, 2008<br/><sup>AUS</sup> January 28, 2011 |
|steam = 7940 | |steam = 7940 | ||
}} | }} |
Revision as of 21:19, 25 February 2012
Game uses heavily modified Quake engine and it's greatly optimized, even older PCs can run it with a steady framerate.
Version Differences
Game is available in retail and later was released on steam. A valid CD-Key is required to play online.
Patches
There are 7 patches but you only need last two.
These two patches are around 300MB in size.
Issues and fixes
Missing d3dx9_43.dll or similar .ddl file
Update or install DirectX.
Tweaks
Game is highly customizable by using console commands. You can enable console in game's options.
Show FPS Counter
- Enable console in options
- Press tilde (~)
- Type in /cg_drawFPS 1
Unlock FPS
- Enable console in options
- Press tilde (~)
- Type in /com_maxFPS 250 - for 250FPS
Please note that on some servers it forbbiden to have more then 250FPS locked and you might get kicked/banned by server admins. The reason for this is that on a higher framerate the character can jump higher, leading to game exploits.