Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Amnesia: The Dark Descent"

From PCGamingWiki, the wiki about fixing PC games
m (Infobox formatting)
m (Added superscript to Infobox release date regions)
Line 4: Line 4:
 
|publisher      = ValuSoft (Retail)
 
|publisher      = ValuSoft (Retail)
 
|engine        = HPL Engine 2
 
|engine        = HPL Engine 2
|release dates  = Steam: September 8, 2010<br/>Retail: February 17, 2011
+
|release dates  = <sup>Steam</sup> September 8, 2010<br/><sup>Retail</sup> February 17, 2011
 
|steam          = 57300
 
|steam          = 57300
 
}}
 
}}

Revision as of 13:52, 25 February 2012

Template:Infobox

Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux.

Graphical Tweaks

POM and Shadow Distorting

To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:

  1. Replace the default "deferred_gbuffer_solid_frag.glsl" with this one in "amnesia the dark descent\core\shaders".
  2. Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder

System Requirements

Windows Template:SysReq

Mac OS X Template:SysReq

Useful Links

HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum