Difference between revisions of "Alpha Protocol"
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m (migrated template, replaced: OSfamily_ → OSfamily, minOS_ → minOS, recOS_ → recOS, minproc_ → minproc, recproc_ → recproc, minmem_ → minmem, recmem_ → recmem, minHD_ → minHD, minGPU1_ → minGPU, recGPU1_ → recGPU, recHD_ → rec...) |
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|title = Alpha Protocol | |title = Alpha Protocol | ||
|cover = Alpha_Protocol_cover.jpg | |cover = Alpha_Protocol_cover.jpg | ||
− | |developer = [[Wikipedia: Obsidian Entertainment | Obsidian Entertainment]] | + | |developer = [[Wikipedia: Obsidian Entertainment|Obsidian Entertainment]] |
− | |publisher = [[Wikipedia: SEGA | SEGA]] | + | |publisher = [[Wikipedia: SEGA|SEGA]] |
|engine = Unreal Engine 3 | |engine = Unreal Engine 3 | ||
|release dates = 28 May 2010 | |release dates = 28 May 2010 | ||
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}} | }} | ||
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'''General information''' | '''General information''' | ||
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{{Availability Table/row| [http://www.gamefly.co.uk/Download-Alpha-Protocol/5001368/ Gamefly] | {{ID|Gamefly}} | }} | {{Availability Table/row| [http://www.gamefly.co.uk/Download-Alpha-Protocol/5001368/ Gamefly] | {{ID|Gamefly}} | }} | ||
}} | }} | ||
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==Improvements== | ==Improvements== | ||
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*UseBackgroundLevelStreaming=false | *UseBackgroundLevelStreaming=false | ||
*OnlyStreamInTextures=True | *OnlyStreamInTextures=True | ||
− | *OneFrameThreadLag=False | + | *OneFrameThreadLag=False |
Then set the file to read only again in its properties and launch the game. | Then set the file to read only again in its properties and launch the game. | ||
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}} | }} | ||
− | === | + | ===Save game cloud syncing=== |
{{Save Game Cloud Syncing| | {{Save Game Cloud Syncing| | ||
{{Save Game Cloud Syncing/row| [[Steam Cloud]] | false | Does not sync save games and settings }} | {{Save Game Cloud Syncing/row| [[Steam Cloud]] | false | Does not sync save games and settings }} | ||
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==System requirements== | ==System requirements== | ||
{{System Requirements | {{System Requirements | ||
− | | | + | |OSfamily = Windows |
− | | | + | |minOS = Windows XP/Vista/7 |
− | | | + | |minproc = Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+ |
− | | | + | |minmem = 1 GB |
− | | | + | |minHD = 12 GB |
− | | | + | |minGPU = nVidia GeForce 6800 / ATI Radeon X1600 |
− | | | + | |recOS = Windows XP/Vista/7 |
− | | | + | |recproc = Intel Core 2 DUO @ 2.5 GHz / AMD Athlon 64 X2 5400+ |
− | | | + | |recmem = 2 GB |
− | | | + | |recHD = 12 GB |
− | | | + | |recGPU = nVidia GeForce 9800 / ATI Radeon HD 2900 |
}} | }} | ||
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[[Category:Windows]] | [[Category:Windows]] |
Revision as of 23:23, 7 February 2013
General information
Availability
Improvements
Graphical Tweaks
The graphics settings for Alpha Protocol are rather basic. There are some other settings which can be altered in the APEngine.ini
file which can be found in the following folder:
%USERPROFILE%\My Documents\Alpha Protocol\APGame\Config\APEngine.ini
Before editing the file you must right click it, select properties and uncheck the "read only" box. Editing the following settings should improve the game's graphics (note: it is probably best to make a backup of this file before editing it in case something goes wrong):
- Trilinear=True
- MaxAnisotropy=16 (Set this to 4, 8, or 16 depending on your PC capability)
- EnableHighPolyChars=True
- MaxShadowResolution=4096 (Set this to 1024, 2048 or 4096 depending on your PC capability)
- bEnableBranchingPCFShadows=True
- bEnableForegroundShadowsOnWorld=True
- UseBackgroundLevelStreaming=false
- OnlyStreamInTextures=True
- OneFrameThreadLag=False
Then set the file to read only again in its properties and launch the game.
Game data
Save game location
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Issues fixed
Game won't get past the launcher
Instructions |
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Animation Fixes
Instructions |
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No Text Visible for Dialog Choices
Instructions |
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