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Difference between revisions of "Alpha Protocol"

From PCGamingWiki, the wiki about fixing PC games
m
m (migrated template, replaced: OSfamily_ → OSfamily, minOS_ → minOS, recOS_ → recOS, minproc_ → minproc, recproc_ → recproc, minmem_ → minmem, recmem_ → recmem, minHD_ → minHD, minGPU1_ → minGPU, recGPU1_ → recGPU, recHD_ → rec...)
Line 2: Line 2:
 
|title          = Alpha Protocol
 
|title          = Alpha Protocol
 
|cover          = Alpha_Protocol_cover.jpg
 
|cover          = Alpha_Protocol_cover.jpg
|developer      = [[Wikipedia: Obsidian Entertainment | Obsidian Entertainment]]
+
|developer      = [[Wikipedia: Obsidian Entertainment|Obsidian Entertainment]]
|publisher      = [[Wikipedia: SEGA | SEGA]]
+
|publisher      = [[Wikipedia: SEGA|SEGA]]
 
|engine        = Unreal Engine 3
 
|engine        = Unreal Engine 3
 
|release dates  = 28 May 2010  
 
|release dates  = 28 May 2010  
|steam          = 34010
 
 
}}
 
}}
 
Alpha Protocol is a new IP developed by Obsidian Entertainment.
 
 
  
 
'''General information'''
 
'''General information'''
Line 25: Line 21:
 
{{Availability Table/row| [http://www.gamefly.co.uk/Download-Alpha-Protocol/5001368/ Gamefly] | {{ID|Gamefly}} |  }}
 
{{Availability Table/row| [http://www.gamefly.co.uk/Download-Alpha-Protocol/5001368/ Gamefly] | {{ID|Gamefly}} |  }}
 
}}
 
}}
 
  
 
==Improvements==
 
==Improvements==
Line 43: Line 38:
 
*UseBackgroundLevelStreaming=false
 
*UseBackgroundLevelStreaming=false
 
*OnlyStreamInTextures=True
 
*OnlyStreamInTextures=True
*OneFrameThreadLag=False  
+
*OneFrameThreadLag=False
  
 
Then set the file to read only again in its properties and launch the game.
 
Then set the file to read only again in its properties and launch the game.
Line 54: Line 49:
 
}}
 
}}
  
===[[Save game cloud syncing]]===
+
===Save game cloud syncing===
 
{{Save Game Cloud Syncing|
 
{{Save Game Cloud Syncing|
 
{{Save Game Cloud Syncing/row| [[Steam Cloud]] | false | Does not sync save games and settings }}
 
{{Save Game Cloud Syncing/row| [[Steam Cloud]] | false | Does not sync save games and settings }}
Line 127: Line 122:
 
==System requirements==
 
==System requirements==
 
{{System Requirements
 
{{System Requirements
|OSfamily_ = Windows
+
|OSfamily = Windows
  
|minOS_   = Windows XP/Vista/7
+
|minOS   = Windows XP/Vista/7
|minproc_ = Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+
+
|minproc = Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+
|minmem_ = 1 GB
+
|minmem = 1 GB
|minHD_   = 12 GB  
+
|minHD   = 12 GB  
|minGPU1_ = nVidia GeForce 6800 / ATI Radeon X1600
+
|minGPU = nVidia GeForce 6800 / ATI Radeon X1600
  
|recOS_   = Windows XP/Vista/7
+
|recOS   = Windows XP/Vista/7
|recproc_ = Intel Core 2 DUO @ 2.5 GHz / AMD Athlon 64 X2 5400+
+
|recproc = Intel Core 2 DUO @ 2.5 GHz / AMD Athlon 64 X2 5400+
|recmem_ = 2 GB
+
|recmem = 2 GB
|recHD_   = 12 GB
+
|recHD   = 12 GB
|recGPU1_ = nVidia GeForce 9800 / ATI Radeon HD 2900
+
|recGPU = nVidia GeForce 9800 / ATI Radeon HD 2900
 
}}
 
}}
  
[[Category:Game]]
 
 
[[Category:Windows]]
 
[[Category:Windows]]

Revision as of 23:23, 7 February 2013

Template:Infobox

General information

Official Website
Steam User's Forum
Steam Community Discussions
Alpha Protocol Wiki


Availability

Template:Availability Table

Improvements

Graphical Tweaks

The graphics settings for Alpha Protocol are rather basic. There are some other settings which can be altered in the APEngine.ini file which can be found in the following folder:

%USERPROFILE%\My Documents\Alpha Protocol\APGame\Config\APEngine.ini

Before editing the file you must right click it, select properties and uncheck the "read only" box. Editing the following settings should improve the game's graphics (note: it is probably best to make a backup of this file before editing it in case something goes wrong):

  • Trilinear=True
  • MaxAnisotropy=16 (Set this to 4, 8, or 16 depending on your PC capability)
  • EnableHighPolyChars=True
  • MaxShadowResolution=4096 (Set this to 1024, 2048 or 4096 depending on your PC capability)
  • bEnableBranchingPCFShadows=True
  • bEnableForegroundShadowsOnWorld=True
  • UseBackgroundLevelStreaming=false
  • OnlyStreamInTextures=True
  • OneFrameThreadLag=False

Then set the file to read only again in its properties and launch the game.


Game data

Save game location

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Input settings

Template:Input Settings

Issues fixed

Game won't get past the launcher

Instructions

Animation Fixes

Instructions

No Text Visible for Dialog Choices

Instructions

System requirements

Template:System Requirements