Difference between revisions of "Abomination: The Nemesis Project"
(Created page with "{{stub}} {{infobox |cover = 256px-Abomination_The_Nemesis_Project_box_art.jpg |developer = Hothouse Creations |publisher = Eidos Interactive |release dates ...") |
|||
Line 6: | Line 6: | ||
|release dates = <sup>NA</sup> 1999 | |release dates = <sup>NA</sup> 1999 | ||
}} | }} | ||
− | Abomination: The Nemesis Project (also known as just Abomination) is a real-time tactics | + | Abomination: The Nemesis Project (also known as just Abomination) is a real-time tactics/action computer game released in 1999. In the game, the player leads a team of eight genetically altered supersoldiers (marines) to defeat an infestation of a global genetic plague which slowly turns into a superorganism. |
Prior to release, Abomination was often referred to as the closest strategy fans would ever come to another X-COM. However, response to the game ranged from lukewarm to negative, with the game's A.I. being the most primary of grievances. | Prior to release, Abomination was often referred to as the closest strategy fans would ever come to another X-COM. However, response to the game ranged from lukewarm to negative, with the game's A.I. being the most primary of grievances. | ||
Revision as of 15:25, 14 March 2012
Template:Infobox Abomination: The Nemesis Project (also known as just Abomination) is a real-time tactics/action computer game released in 1999. In the game, the player leads a team of eight genetically altered supersoldiers (marines) to defeat an infestation of a global genetic plague which slowly turns into a superorganism. Prior to release, Abomination was often referred to as the closest strategy fans would ever come to another X-COM. However, response to the game ranged from lukewarm to negative, with the game's A.I. being the most primary of grievances.