Velvet Assassin
Developers | |
---|---|
Replay Studios | |
Publishers | |
SouthPeak Games | |
Engines | |
Replay Engine | |
Release dates | |
Windows | April 28, 2009 |
macOS (OS X) | December 26, 2012 |
Key points
- Requires the NVIDIA PhysX Legacy System Software (prevents a Critical Error - Aegia Physics SDK crash).
- May have stability issues
Availability
Game data
Video settings
Input settings
Audio settings
System requirements
Issues unresolved
Erratic Framerate
In some systems, you may have an erratic framerate; the gameplay seems faster than normal, but is balanced by a short pause every second. Systems experiencing this issue may also encounter a crash slightly later.
Under Fraps, you may either see the framerate remain at 60 FPS (as if VSync was active), or it may be slightly off.
Possible fix: Adjust detail settings to maximum or default.
Issues fixed
Critical Error - Aegia Physics SDK
Instructions |
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Crashes
Instructions |
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