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User:Mazky/notepad

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< User:Mazky
Revision as of 18:17, 25 July 2022 by Mazky (talk | contribs) (init)
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Working on learning more about cvars and the id Tech (3) engine, to better understand Medal of Honor: Allied Assault, at first. Found this resource for id Tech 4, which seems great. Currently not sure how much translates to the 3rd iteration of the engine. https://modwiki.dhewm3.org/

seta cg_drawviewmodel "2" seta cg_effectdetail "1.0" seta cg_marks_add "1" seta cg_max_tempmodels "1200" seta cg_rain "1" seta cg_reserve_tempmodels "240" seta cg_shadows "2" // set shadow detail level (0: off, 1: basic discs, 2: stencil buffered, 3: simple stencil buffered if r_stencilbits is not 0) seta g_ddayfodderguys "2" seta g_ddayfog "0" seta g_ddayshingleguys "2" seta r_colorbits "32" // set number of bits used for each color (0, 16, 32) seta r_drawstaticdecals "1" seta r_ext_compressed_textures "1" // enables compression of textures (0: off, 1: on and faster on slower machines but can look ugly) seta r_fastdlights "0" seta r_fastentlight "0" seta r_forceClampToEdge "1" seta r_lodcap "1.0" seta r_lodscale "1.1" seta r_lodviewmodelcap "1.0" seta r_lodCurveError "10000" seta r_maxmode "9" seta r_picmip "0" seta r_picmip_models "0" seta r_picmip_sky "0" seta r_subdivisions "1" // set maximum level of detail, for example the complexity of curves (0: highest) // need "3" to avoid MOH:AA breaking seta r_texturebits "32" // set number of bits used for each texture (0 to 32) seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR" // texture interpolation mode seta r_vidmode1024 "0" seta r_vidmodemax "1" seta s_khz "44" // set audio sample rate seta ter_error "0.001" seta ter_maxlod "64" seta ter_maxtris "24576" seta vss_draw "1" seta vss_maxcount "5" seta r_uselod "0" // level of detail? 0 max ? beind lowest? seta r_roundimagesdown "0"

// https://forum.fpsclassico.com/quake-3-config.php