Dungeon Defenders
Dungeon Defenders | |
---|---|
Dungeon Defenders | 2011 |
Dungeon Defenders Eternity | 2014 |
Dungeon Defenders II | 2017 |
Dungeon Defenders: Awakened | 2020 |
Key points
- DRM-free version uses GameSpy for multi-player.
- Has a lot of DLC.
- The Linux and Mac versions of the game do not have a launcher, making certain features not easily configurable.
General information
Availability
- DLC is only available for the Steam version.
Game data
- This game supports XDG on Linux.
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Issues and Fixes
Configuration Tweaks [1]
Before changing any of the entries in the below file, please make a backup of file for safety
C:\Program Files (x86)\Steam\steamapps\common\dungeon defenders\UDKGame\Config\UDKEngine.ini
After making modifications to UDKEngine.ini file, set file to read-only to prevent game client from resetting changes that were made. Also, Steam will reset this game file if it needs to verify the game cache - make a backup as needed..
Best Quality = Most extreme performance hit to system - Can affect Frame Rate
High Quality = Recommended of fully DirectX 10/11 compliant video card - Possible impact on Frame Rate
Better Quality = Recommended of DirectX 9/10/11 compliant video card - Minimal impact on Frame Rate
[SystemSettings]
Setting Name | Better Quality Setting | High Quality Setting | Best Quality Setting | Notes |
---|---|---|---|---|
Trilinear | True | N/A | N/A | This entry will need to be manually entered - Ex. Trilinear=True |
UseVsync | True | N/A | N/A | Forces Vertical Sync |
Fullscreen | True | N/A | N/A | Forces full screen mode |
MaxAnisotropy | Default | 12 | 16 | none |
MaxMultisamples | Default | 4 | 16 | none |
bEnableBranchingPCFShadows | True | N/A | N/A | none |
bAllowBetterModulatedShadows | True | N/A | N/A | none |
bEnableForegroundShadowsOnWorld | True | N/A | N/A | none |
bEnableForegroundSelfShadowing | True | N/A | N/A | none |
ParticleLODBias | -1 | N/A | N/A | none |
[TextureStreaming]
Setting Name | Better Quality Setting | Notes |
---|---|---|
PoolSize | 320 | none |
HysteresisLimit | 20 | none |
DropMipLevelsLimit | 16 | none |
StopIncreasingLimit | 12 | none |
StopStreamingLimit | 8 | none |
MinEvictSize | 12 | none |
MinFudgeFactor | 0.5 | none |
FudgeFactorIncreaseRateOfChange | 0.5 | none |
FudgeFactorDecreaseRateOfChange | -0.4 | none |
MinRequestedMipsToConsider | 11 | none |
MinTimeToGuaranteeMinMipCount | 0 | none |
MaxTimeToGuaranteeMinMipCount | 0 | none |
UseTextureFileCache | True | none |
LoadMapTimeLimit | 4.0 | none |
LightmapStreamingFactor | 0.04 | none |
MaxLightmapRadius | 2000.0 | none |
AllowStreamingLightmaps | False | none |
Field Of View
Adjusted in the options menu, under the General tab.
Note: The default FOV is not friendly towards Widescreen monitors, or if you have an extremely long-range tower.
Full Screen Split-Screen With Dual Monitors
AMD Graphics Cards:
Enable Eyefinity mode using the two monitors you want to use. Then open Dungeon Defenders and go into the config, and change the resolution to Custom Resolution to the resolution of the eyefinity monitor you have created (E.g. 3840x1080). And change the splitscreen mode to Vertical. Launch the game. *Note that the menu will be in between the two monitors - This can be difficult to see*
Nvidia Graphics Cards:
Enable Nvidia Surround mode using the two monitors you want to use. Then open Dungeon Defenders and go into the config, and change the resolution to Custom Resolution to the resolution of the eyefinity monitor you have created (E.g. 3840x1080). And change the splitscreen mode to Vertical. Launch the game. *Note that the menu will be in between the two monitors - This can be difficult to see*
You will need at least one Game pad Controller for this. As one person can use the mouse and keyboard but the second will need a controller. See Below.
Connectivity Issues
You may receive a message "Connection to host has been lost". This is a misleading error message indicating that you do not have DLC owned by the host.
System requirements