Difference between revisions of "California Games II"
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===Version differences=== | ===Version differences=== | ||
− | {{ii}} | + | {{ii}} The following versions are known to exist <ref>[https://www.vogons.org/viewtopic.php?f=33&t=28727 CGII version discussion]</ref> |
− | ==== | + | ====Version 1.0==== |
When looking through CGII.EXE, it contains the string "Version 1.0 12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10. | When looking through CGII.EXE, it contains the string "Version 1.0 12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10. | ||
− | ==== | + | ====Version 1.2.1==== |
When looking through GCII.EXE, it contains the string "Version 1.2.1 4/3/91". This version has Adlib support. | When looking through GCII.EXE, it contains the string "Version 1.2.1 4/3/91". This version has Adlib support. | ||
Revision as of 13:52, 23 March 2020
Developers | |
---|---|
Epyx | |
Publishers | |
Epyx | |
Release dates | |
DOS | 1990 |
California Games | |
---|---|
Subseries of Games (Epyx) | |
California Games | 1988 |
California Games II | 1990 |
California Games (2009) | 2009 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Version differences
- The following versions are known to exist [1]
Version 1.0
When looking through CGII.EXE, it contains the string "Version 1.0 12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10.
Version 1.2.1
When looking through GCII.EXE, it contains the string "Version 1.2.1 4/3/91". This version has Adlib support.
Essential improvements
Bypass video selection
By default the game will ask on each start which video mode you want to use. This is not mentioned in the games manual, but this can be circumvented by appending a letter representing the video mode to CGII.EXE. For instance CGII V will bypass the video selection screen and start the game in VGA mode.
Video Mode | Resolution | Colours | Commandline option | Comment |
---|---|---|---|---|
CGA | 320x200 | 4 | CGII.EXE C | |
EGA | 640x200 | 16 | CGII.EXE E | Gets line-doubled to 640x400 by the graphics adapter |
Hercules | 720x348 | 2 | CGII.EXE H | Only available with a Hercules adapter, or with DOSBox with machine=hercules |
MCGA / VGA | 320x200 | 256 | CGII.EXE V | |
Tandy | 320x200 | 16 | CGII.EXE T | Only available on Tandy 1000 machines, or with DOSBox with machine=tandy |
Game data
Configuration file(s) location
- The game auto asks for video hardware on each startup. There is no configuration file.
Save game data location
- The game does not support saving progress, it does however have a high-score table
System | Location |
---|---|
DOS | <path-to-game>\CG2MED.YAY |
Video settings
Input settings
Audio settings
- The original 1.0 version only supports the IBM PC Speaker. The 1.2.1 version supports both the PC Speaker and Adlib.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | CGA, EGA, Hercules, MCGA, Tandy, PCjr, VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.0 | |
Processor (CPU) | Intel 8088 / 8086 | |
System memory (RAM) | 512 KB | |
Hard disk drive (HDD) |