Difference between revisions of "Knights of Legend"
From PCGamingWiki, the wiki about fixing PC games
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = |
− | |64-bit executable notes= | + | |windows 64-bit exe = |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 11:24, 28 May 2019
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Developers | |
---|---|
Origin Systems | |
Release dates | |
DOS | 1991 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\CHARDATA <path-to-game>\CHARPICS <path-to-game>\SHLDPICS |
-
CHARDATA
(no extension) contains saved character data. -
CHARPICS
(no extension) contains edited character sprites. -
SHLDPICS
(no extension) contains edited character shields.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
Command line arguments
- This game detects the available video hardware but this can also be set manually by running the game using one of the following commands:
Command | Description |
---|---|
kol c | CGA mode |
kol e | EGA mode |
kol t | Tandy 16-color mode |
kol h | Hercules or monochrome mode. |
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | CGA, EGA, Tandy, Hercules |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | 384 KB | |
Hard disk drive (HDD) | ||
Video card (GPU) | CGA, EGA, Tandy, Hercules |