Difference between revisions of "Dota 2"
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== List of Useful console Commands == | == List of Useful console Commands == | ||
{| class="wikitable" style="text-align: left;" | {| class="wikitable" style="text-align: left;" | ||
− | ! scope="col" | Command || Notes | + | ! scope="col" | Command || Notes || Default Value |
|- | |- | ||
− | | '''dota_minimap_hero_size 700''' || will make the size of the hero dot on the minimap as big as you want. | + | | '''dota_minimap_hero_size 700''' || will make the size of the hero dot on the minimap as big as you want. || 600 |
|- | |- | ||
− | | '''dota_disable_range_finder 0''' || by default you only see the range of spells when you hover your mouse on the spell icon. With this set to 0 it will show you the range when you actually click to use the spell on someone. | + | | '''dota_disable_range_finder 0''' || by default you only see the range of spells when you hover your mouse on the spell icon. With this set to 0 it will show you the range when you actually click to use the spell on someone. || 1 |
|- | |- | ||
− | | '''dota_always_show_player_names''' || 0 will disable, 1 will enable player name on top of health bars. | + | | '''dota_always_show_player_names''' || 0 will disable, 1 will enable player name on top of health bars. || 0 |
|- | |- | ||
− | | '''dota_hud_healthbars''' || 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. | + | | '''dota_hud_healthbars''' || 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. || 3 |
|- | |- | ||
− | | '''dota_unit_use_player_color''' || As the command suggests, it | + | | '''dota_unit_use_player_color''' || As the command suggests, it groups the player either individually or by the unified color by team. 1 will enable individual colors, 0 uses the team color. || 1 |
|- | |- | ||
− | | '''dota_player_units_auto_attack''' || This is in the settings, but I find it too darn useful. 0 | + | | '''dota_player_units_auto_attack''' || This is in the settings, but I find it too darn useful. If set to 0 you will stop auto-attacking and only attacks '''if''' you click to attack, whereas 1 will auto-attack at all possible times. || 1 |
|- | |- | ||
− | | '''dota_health_per_vertical_marker 200''' || This will determine how much health you wish to divide the vertical lines by. In the demonstration value it will draw a line each 200 health, but you can choose your own value. | + | | '''dota_health_per_vertical_marker 200''' || This will determine how much health you wish to divide the vertical lines by. In the demonstration value it will draw a line each 200 health, but you can choose your own value. || 200 |
|- | |- | ||
− | | '''tv_nochat 1''' || | + | | '''tv_nochat 1''' || 1 to disable spectator chat, 0 to enable spectator chat. || 0 |
|} | |} | ||
Revision as of 17:07, 1 March 2012
This game is currently in a closed beta testing phase and is not yet released to the public.
System Requirements
When and Where to Buy
Steam - not yet freely available.
Launch with console access
From the Steam client - Dota 2 > Set Launch Options... > type -console
List of Useful console Commands
Command | Notes | Default Value |
---|---|---|
dota_minimap_hero_size 700 | will make the size of the hero dot on the minimap as big as you want. | 600 |
dota_disable_range_finder 0 | by default you only see the range of spells when you hover your mouse on the spell icon. With this set to 0 it will show you the range when you actually click to use the spell on someone. | 1 |
dota_always_show_player_names | 0 will disable, 1 will enable player name on top of health bars. | 0 |
dota_hud_healthbars | 1 will make your health smoother without the lines you see on health bars (the blocks in the health that divides at around 200 life per block). 3 will enable it back on and 0 will make all health bars disappear, the others do nothing apparently. | 3 |
dota_unit_use_player_color | As the command suggests, it groups the player either individually or by the unified color by team. 1 will enable individual colors, 0 uses the team color. | 1 |
dota_player_units_auto_attack | This is in the settings, but I find it too darn useful. If set to 0 you will stop auto-attacking and only attacks if you click to attack, whereas 1 will auto-attack at all possible times. | 1 |
dota_health_per_vertical_marker 200 | This will determine how much health you wish to divide the vertical lines by. In the demonstration value it will draw a line each 200 health, but you can choose your own value. | 200 |
tv_nochat 1 | 1 to disable spectator chat, 0 to enable spectator chat. | 0 |
Source: Comment on reddit by johnxreturn.
Screenshot Mode
This script will allow you to remove all the UI features in Dota 2 (Works best in Spectator/Replays), Drive Mode will allow you to control the camera axis through your mouse (Only in replays).
bind "F10" "ssMode"
bind "F11" "driveMode"
alias "ssMode" "fullui"
alias "fullui" "sv_cheats 1; dota_sf_hud_actionpanel 1; dota_sf_hud_channelbar 1; dota_sf_hud_chat 1; dota_sf_hud_inventory 1; dota_sf_hud_top 1; dota_hud_healthbars 1; dota_no_minimap 0; cl_drawhud 1; dota_render_crop_height 166; dota_render_y_inset 31; alias ssMode noui"
alias "noui" "sv_Cheats 0; dota_sf_hud_actionpanel 0; dota_sf_hud_channelbar 0; dota_sf_hud_chat 0; dota_sf_hud_inventory 0; dota_sf_hud_top 0; dota_hud_healthbars 0; dota_no_minimap 1; cl_drawhud 0; dota_render_crop_height 0; dota_render_y_inset 0; alias ssMode fullui"
alias "driveMode" "driveon"
alias "driveon" "sv_cheats 1; demoui; thirdperson; alias driveMode driveoff"
alias "driveoff" "sv_cheats 0; demoui; firstperson; alias driveMode driveon"