Difference between revisions of "Amnesia: The Dark Descent"
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Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux. | Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux. | ||
+ | |||
+ | ==System Requirements== | ||
+ | Windows | ||
+ | {{SysReq | ||
+ | |minOS = Windows XP/Vista/7 | ||
+ | |minproc = 2.0Ghz | ||
+ | |minmem = 2 GB | ||
+ | |minHD = 3 GB free | ||
+ | |minGPU1 = Radeon X1000/Nvidia GeForce 6 | ||
+ | }} | ||
+ | |||
+ | Mac OS X | ||
+ | {{SysReq | ||
+ | |minOS = Mac OS X 10.5.8 or Newer | ||
+ | |minproc = 2.0Ghz | ||
+ | |minmem = 1 GB | ||
+ | |minHD = 2 GB free | ||
+ | |minGPU1 = Radeon X1000/GeForce 6 | ||
+ | }} | ||
==Graphical Tweaks== | ==Graphical Tweaks== |
Revision as of 12:42, 24 February 2012
Amnesia: The Dark Descent is a survival horror game created by Frictional Games. It is available for PC, MAC, and Linux.
System Requirements
Windows Template:SysReq
Mac OS X Template:SysReq
Graphical Tweaks
POM and Shadow Distorting
To enable Parallax Occlusion Mapping and Shadow Distorting with eye-vector clamping do the following:
- Replace the default "deferred_gbuffer_solid_frag.glsl" with this one in "amnesia the dark descent\core\shaders".
- Change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder
Useful Links
HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA ! Original thread containing on the Frictional Games forum