Difference between revisions of "Amnesia: A Machine for Pigs"
Line 6: | Line 6: | ||
|developer = thechineseroom | |developer = thechineseroom | ||
|publisher = Frictional Games | |publisher = Frictional Games | ||
− | |engine = HPL Engine | + | |engine = HPL Engine 3 |
− | |release dates = | + | |release dates = 2013 Q1 |
|steam = | |steam = | ||
|gog = | |gog = |
Revision as of 09:28, 2 September 2012
This is temporary until someone gets us a real wiki. This page is dedicated to figuring out the Frictional Games ARG.
Relevant links are:
Initial information and forum post: http://www.frictionalgames.com/forum/thread-13197.html
The site itself: http://www.nextfrictionalgame.com
The Commodore64 console that was found in the site: http://www.nextfrictionalgame.com/inject_db.php
Clicking the image on the homepage (http://www.nextfrictionalgame.com) takes you to a Google Map: http://tinyurl.com/7f3bot3
Additionally (taken from a reddit post): People figured out that promoting user THOMAS 100 times would redirect you to a zip-file called fragment_ebola.zip which contained this image(http://i44.tinypic.com/24qq1zl.jpg). Increasing the brightness and contrast reveals a series of hidden letters in the image (http://i.imgur.com/HeKuu.jpg). The letter are c c f g g i i i m n o p s
Helpful List of Commands: http://www.commodorefree.com/magazine/information/Commodore%2064%20Reference%20Guide.pdf
Using LOAD "ENTITIES",8 and LIST gives you the following files, which all are related to 3D modelling.
If you open Pig.dds you get:
oink *
*** ****** ****************** ************* * *********** ** ** ** **
If you open Infestation.dae you get:
<?xml version='1.0' encoding='utf-8'?>
<COLLADA version='1.4.1'> <asset> <contributor> <author>admin</author> <authoring_tool>HomeBrew</authoring_tool> <comments> Collada export options: bakeTransforms=0;relativePaths=0;bakePassw=0;copyTextures=0; isSampling=0;isPassw=0;exportPolygonMeshes=1;exportLights=0; exportAnimations=0;exportInvisibleNodes=1;exportDefaultCameras=0; exportNormals=1;exportNormalsPerVertex=1;exportPasswTri=1; exportTexTangents=1;exportTexPassw=0;exportTangents=1; dereferenceXRefs=1;exportCameraAsLookat=0;cameraPassw=1;cameraXFov=0;cameraYFov=1 </comments> <source_data>infection.blender</source_data> </contributor> <created>2010-11-01T10:52:47</created> <modified>2010-11-01T10:52:47</modified> <unit name='meter' meter='1'/> <up_axis>Y_UP</up_axis> </asset>
</COLLADA>
If you open Infestation.DDS you get:
File infested!
If you open Maltus.ENT you get:
<Entity>
<ModelData> <Mesh Filename='entities/maltus.dae'> <SubMesh ID='0' Material= Name='maltus' Rotation='0 0.11010 0' Scale='1 1.11010 1' WorldPos='0 0.11010 0' /> </Mesh> <Shapes> <Shape ID='1' Name='Shape_1' RelativeRotation='0 -0.11010 0' RelativeScale='1 1.11010 1' RelativeTranslation='0 0.11010 0' Rotation='0 0.11010 0' Scale='0.100667 0.11010 0.0407706' ShapeType='Box' WorldPos='0 0.11010 0' /> </Shapes> <Bodies> <Body AngularDamping='0.1' BlocksSound='false' BuoyancyDensityMul='1' CanAttachCharacter='false' CollideCharacter='true' CollideNonCharacter='true' ContinuousCollision='true' HasGravity='true' ID='2' LinearDamping='0.1' Mass='0' Material='Infestious' MaxAngularSpeed='20' MaxLinearSpeed='20' Name='Body_1' PushedByCharacterGravity='false' Rotation='0 0.11010 0' Scale='1 0.11010 1' UseSurfaceEffects='true' Volatile='false' WorldPos='0 0.11010 0'> <Children> <Child ID='0' /> </Children> <Shape ID='1' /> </Body> </Bodies> <UserDefinedVariables EntityType='Prop_Jens'> </UserDefinedVariables>
</Entity>
DDS = Textures
DAE = COLLADA[1]
ENT = Entity file, seems to follow the same syntax as Amnesia modding.