Difference between revisions of "User:Eddman"
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If [[dgVoodoo]] needs to be used, do the following procedure to trace the calls: | If [[dgVoodoo]] needs to be used, do the following procedure to trace the calls: | ||
+ | {{ii}} Some games might refuse to load dgVoodoo's {{file|DDraw.dll}} from their folder. Apply [https://github.com/narzoul/DDrawCompat/wiki/Installation-guide#method-2-add-com-redirection-keys-for-directdraw-in-the-registry-for-windows-810-only this] workaround. | ||
#Download the debug build (named as <code>(spec release with Debug Layer)</code>) of dgVoodoo2, and also download <code>DebugView</code> or <code>DebugView++</code>. | #Download the debug build (named as <code>(spec release with Debug Layer)</code>) of dgVoodoo2, and also download <code>DebugView</code> or <code>DebugView++</code>. | ||
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#Launch the game, start a new game and proceed until you reach in-game graphics. | #Launch the game, start a new game and proceed until you reach in-game graphics. | ||
#Exit the game and check <code>DebugView</code> or <code>DebugView++</code>. | #Exit the game and check <code>DebugView</code> or <code>DebugView++</code>. | ||
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You'd see a long list of interfaces sorted by time. Determine the Direct3D or DirectDraw version using the following table: | You'd see a long list of interfaces sorted by time. Determine the Direct3D or DirectDraw version using the following table: |
Revision as of 19:12, 5 April 2024
Direct3D versions
DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8.
Determine the Direct3D/DirectDraw version for older games
This section is only applicable for DirectDraw and Direct3D 7 or older. For newer render APIs, use a tool such as MSI Afterburner or Special K.
Identify the render API being used: |
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If dgVoodoo needs to be used, do the following procedure to trace the calls:
You'd see a long list of interfaces sorted by time. Determine the Direct3D or DirectDraw version using the following table: Direct3D 2/3 : Direct3D, Direct3DDevice 5 : Direct3D2, Direct3DDevice2 6 : Direct3D3, Direct3DDevice3 7 : Direct3D7, Direct3DDevice7 DirectDraw 1 : DirectDraw, DirectDrawSurface 2/3 : DirectDraw2, DirectDrawSurface2 5 : DirectDraw2, DirectDrawSurface3 6 : DirectDraw4, DirectDrawSurface4 7 : DirectDraw7, DirectDrawSurface7 |
- Direct3D 2 and 3, and DirectDraw 2 and 3, use the exact same interfaces. As a result they cannot be distinguished by interfaces. For these cases use the DirectX version listed in requirements or readme, or the version of the DirectX installer shipped with the original release of the game.
- DirectDraw 2/3 and 5 use the identically named
DirectDraw2
interface. To distinguish between the two check the name of theDirectDrawSurface
interface.