Difference between revisions of "Template:Video/upscaling"
From PCGamingWiki, the wiki about fixing PC games
m (added metalfx) |
m (added dlss 2.4.13 + 2.5.0 + 2.5.1) |
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Line 66: | Line 66: | ||
|dlss 2.4.3 | |dlss 2.4.3 | ||
|dlss 2.4.6 | |dlss 2.4.6 | ||
− | |dlss 2.4.12=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 2.4|Deep Learning Super Sampling}}]] | + | |dlss 2.4.12 |
+ | |dlss 2.4.13=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 2.4|Deep Learning Super Sampling}}]] | ||
+ | |dlss 2.5 | ||
+ | |dlss 2.5.0 | ||
+ | |dlss 2.5.1=[[Glossary:High-fidelity upscaling#Deep Learning Super Sampling (DLSS)|{{Abbr|DLSS 2.5|Deep Learning Super Sampling}}]] | ||
|dlss 3 | |dlss 3 | ||
|dlss 3.0 | |dlss 3.0 |
Revision as of 16:05, 4 January 2023
Documentation for the above template (sometimes hidden from view).
- Recognized values
- DLSS 1 (1.0.x)
- DLSS 1.1 (1.1.x)
- DLSS 1.2 (1.2.x)
- DLSS 2 (2.0.x)
- DLSS 2.1 (2.1.x)
- DLSS 2.2 (2.2.x)
- DLSS 2.3 (2.3.x)
- DLSS 2.4 (2.4.x)
- DLSS 2.5 (2.5.x)
- DLSS 3.1 (3.1.x)
- DLSS 3.5 (3.5.x)
- DLSS 3.6 (3.6.x)
- DLSS 3.7 (3.7.x)
- FSR 1 (1.0.x)
- FSR 2 (2.0.x)
- FSR 2.1 (2.1.x)
- FSR 2.2 (2.2.x)
- FSR 3 (3.0.x)
- NIS
- MTLFX (MetalFX)
- RSR
- TAAU
- TSR
- XeSS 1 (1.0.x)
- XeSS 1.1 (1.1.x)
- XeSS 1.2 (1.2.x)
- XeSS 1.3 (1.3.x)
- Notes
- DLSS, FSR, and XeSS are also recognized but will throw an error about a missing version number.
- DLSS 3 (3.0.x) is also recognized but will throw an error about incorrect version number since this version of the Super Resolution upscaling tech was never actually released. The version numbers went straight from v2.5.1 -> 3.1.1. "DLSS 3" was used as a marketing term by Nvidia to refer to a combination of the Super Resolution tech and their Frame Generation tech, but this upscaling field only handles the Super Resolution tech and version scheme.
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